EDLogReader
Auto_Neutron
EDLogReader | Auto_Neutron | |
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1 | 7 | |
6 | 20 | |
- | - | |
0.0 | 0.0 | |
over 2 years ago | 9 days ago | |
Python | Python | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
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EDLogReader
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I reverse-engineered the way Virpil talks to the LEDs on their devices. Any ideas for what to do with this?
In my research for this project, I came across https://github.com/Painter602/EDLogReader
Auto_Neutron
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Finally Finished my 70ly Phantom.
On PC I use Spansh (https://spansh.co.uk/plotter) for the plotting itself, then AutoNeutron (https://github.com/Numerlor/Auto_Neutron) to copy the star I want to jump to into the game. The key difference when using this tools is to not use the ingame plotting - spansh will give you a list of stars to jump to.
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Visited a neutron star for the first time
Automatic neutron plotter if you find using alt tab 100 times annoying
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After 5 years on PS4/PS5 I finally reached Beagle Point.
Auto neutron
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I've finished most of my work on Auto_Neutron, a tool that helps you plot routes from Spansh
Today I believe I finally got the project into a state I'm relatively satisfied with, so I've decided to share it here, you can find more information on the project's github page
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*puts out his space-thumb* Any Fleetcarrier aprox. 3000 Ly from Beagle in the general direction of Colonia to offer a ride?
There's a couple of options for automatically pasting the next jump into your map on arrival. https://github.com/Numerlor/Auto_Neutron is the one i use.
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Auto-Copy Next In Route
This is also possible if you use the autoneutron plotter plugin with edmc from here https://github.com/Numerlor/Auto_Neutron
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12 hours and over 500 jumps later and I finally made it to Sagittarius A
I use Numerlor's AutoNeutron: GitHub - Numerlor/Auto_Neutron
What are some alternatives?
Virpil-Communicator - A small library for communicating with Virpil Devices
ed-scout - An Elite Dangerous companion app to simplify finding unexplored worlds
EDMarketConnector - Downloads commodity market and other station data from the game Elite: Dangerous for use with all popular online and offline trading tools.
EDDiscovery - Captains log and 3d star map for Elite Dangerous
thumbstick-deadzones - Techniques for managing analog stick input
EDDI - Companion application for Elite Dangerous
EDMarketConnector - Downloads commodity market and other station data from the game Elite: Dangerous for use with all popular online and offline trading tools. [Moved to: https://github.com/EDCD/EDMarketConnector]
EDEngineer - An overlay to track Elite Dangerous blueprints progress in real time