E-FamiTracker VS nsfplay

Compare E-FamiTracker vs nsfplay and see what are their differences.

E-FamiTracker

Extended FamiTracker, mod of Dn-FamiTracker. (by EulousDev)
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E-FamiTracker nsfplay
3 3
22 268
- -
7.2 6.3
over 2 years ago 7 days ago
C++ C++
GNU General Public License v3.0 or later -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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E-FamiTracker

Posts with mentions or reviews of E-FamiTracker. We have used some of these posts to build our list of alternatives and similar projects.
  • E-Famitracker Download
    1 project | /r/famitracker | 2 Jul 2022
    does anyone have a working link for e-famitracker? all i can find is this dead github link https://github.com/EulousDev/E-FamiTracker/
  • 0CC-LLTracker, an YM2413 fork of the 0CC-FamiTracker
    1 project | /r/chiptunes | 28 Oct 2021
    Well, looking forward to it!😄 Speaking of Famitracker, there’s this other Famitracker fork called E-Famitracker that has all of the features from 0CC, J0CC, and Dn-Famitracker, but also adds new sound chips from other platforms that weren’t originally part of the Famicom extended sound format, with the SAA sound chip(plus the option to use 2 SAA sound chips at a time, allowing you to make Creative Music System style music), the AY8930(which is the official successor to the AY sound chip), the SID, and the 5E01(which is an original sound chip made for this tracker, and is an upgraded version of the 2A03), with the SN7, T6W28(with the 2 6 bit Dacs included), Tia, Pokey, and the classic AY all next on the list to be coming soon to the platform, and all of these sound chips can be used alongside every sound chip in the Famicom extended sound format, and in addition to all of that, we also got MMC5 PCM support(a dream us Chiptune artists have been waiting for many years to come true, although the build for MMC5 PCM support isn’t out yet)!😄 https://github.com/EulousDev/E-FamiTracker https://youtube.com/playlist?list=PLM98E7f5OROZ1vZWtM6Pd2LFU1US-aMzk
  • E-FamiTracker — fantasy dreams and more chips
    1 project | /r/famitracker | 23 Jun 2021
    Here.

nsfplay

Posts with mentions or reviews of nsfplay. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-13.
  • Pink Floyd "The Dark Side of the Moon" - Time (8-BIT VRC6 FamiTracker)
    1 project | /r/chiptunes | 9 Oct 2022
    The piano visualization was done with NSFPlay, which you can get here: https://bbbradsmith.github.io/nsfplay/
  • Famitracker and NSFPlay
    1 project | /r/famitracker | 7 Aug 2022
    You’re using the latest version of NSFPlay right? If not, it can be found here. As for opening up an .nsf in FamiTracker - that is, converting it [back] into a module - it’s possible but imperfect.
  • Sound of the 2C33: The Famicom Disk System
    3 projects | news.ycombinator.com | 13 Nov 2021
    To elaborate on how frequency modulation "gives the triangle wave a grittier sound", FDS's FM and Yamaha's phase modulation produce sidebands, or extra frequencies, at (harmonic * carrier frequency ± n * modulator frequency). The intensity of each sideband is proportional to FFT(carrier)[harmonic] * f(n) (for some odd f involving Bessel functions and FFT(modulator), which is zero for large |n|, and the number of nonzero n increases as the modulation index increases). In this case, the modulator frequency isn't a small rational factor of the carrier frequency, creating gritty inharmonic sidebands.

    As an example of FDS FM, you can look at this video (https://www.youtube.com/watch?v=Tgu1mCBU2vA) describing FM emulation errors in older versions of FamiTracker, and how some chiptune songs are incompatible with the more accurate emulation core I imported into Dn-FamiTracker.

    FDS FM is the chip's defining characteristic in modern chiptune, though it was sadly barely explored by official games in the console's original lifespan (aside from being used as vibrato). The only game I currently know which used FM at audible frequencies was Bio Miracle Bokutte Upa (https://www.youtube.com/watch?v=_alQrPMNBT0), which also required cycle-accurate console emulation and would otherwise degrade into inharmonic chaos (like the "FM emulation errors" video above). Unlike regular FM on Yamaha sound chips, the FDS allows you to use complex carrier wavetables. Combined with how the modulator is naturally slightly detuned from the carrier (due to hardware rounding errors), this results in growling evolving sounds as the waveform stretches and squeezes in the time domain, and harmonics and sidebands beat in and out of phase in the frequency domain.

    Strangely, the FDS's modulator doesn't draw from an array of samples like the carrier waveform, but instead an array of 3-bit delta values (https://github.com/NovaSquirrel/Mesen-X/blob/master/Core/Mod...) representing adding [+0, +1, +2, +4, reset=0, -4, -2, -1] (modulo [-64..64)) to the current modulator amplitude. This means you have to design modulator tables carefully, or else the carrier frequency will have a net offset (as above) or even drift endlessly until it wraps around. Interestingly, FamiTracker shows the mod table as only having 32 elements (compared to the wavetable's 64 elements), and the nesdev wiki (https://wiki.nesdev.org/w/index.php/FDS_audio#Mod_table_writ...) describes the mod table as having 32 elements. This conflicts with how Mesen (https://github.com/NovaSquirrel/Mesen-X/blob/master/Core/Mod...), cxNES (https://github.com/perilsensitive/cxnes/blob/master/boards/a...), and nsfplay (https://github.com/bbbradsmith/nsfplay/blob/master/xgm/devic...) implement the mod table as a 64-element array where you can only write to 2 adjacent elements at a time. I'm not sure which is accurate, as I don't have hardware on hand to test.

    Then on each sample (https://github.com/NovaSquirrel/Mesen-X/blob/master/Core/Mod...), the modulator amplitude is multiplied by the modulation strength (dropping a few lower bits and rounding oddly), clamped between [-64..192) (asymmetrical for some reason), and then used to change the carrier's instantaneous frequency by 0x through 4x (https://github.com/NovaSquirrel/Mesen-X/blob/master/Core/Fds...).

What are some alternatives?

When comparing E-FamiTracker and nsfplay you can also consider the following projects:

Dn-FamiTracker - modifications and improvements for 0CC-FamiTracker (based on j0CC-FamiTracker 0.6.3)

furnace - a multi-system chiptune tracker compatible with DefleMask modules

BambooTracker - YM2608 music tracker 🎍🎋

GB-Studio-Community-Assets - A repository of user-submitted original assets usable in GB Studio, with no attribution required.

Nes_Snd_Emu - NES / Famicom sound library, descended from blargg's Nes_Snd_Emu

Mesen-X - Mesen X is a cross-platform (Windows & Linux) NES/Famicom emulator built in C++ and C#. This fork is meant to gather development efforts from different forks. Deprecated; see https://github.com/SourMesen/Mesen2/