DuckEngine
tophat
Our great sponsors
DuckEngine | tophat | |
---|---|---|
30 | 14 | |
110 | 67 | |
- | - | |
2.6 | 9.2 | |
8 months ago | 11 days ago | |
TypeScript | C | |
MIT License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DuckEngine
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DuckEngine - A 2D Game Engine for the web.
DuckEngine
Sounds cool, check out the new getting started page on the wiki for a quickstart!
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DuckEngine – A 2D Game Engine for the web
* And a lot more..
https://github.com/ksplatdev/DuckEngine
- DuckEngine - A 2D Game Library for the web
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DuckEngine – A 2D Game Library for the web
DuckEngine is a fast and simple 2D Game Library for the web.
It includes collision physics, sprites & spritesheets, many gameobject, a powerful particle system, scenes, cameras, and way more.
Just released 1.0.0 out of beta!
https://github.com/ksplatdev/DuckEngine
- DuckEngine - A 2D Game Library for the web. 1.0.0 out now!
- DuckEngine - A 2D Game Library for the web. Release 1.0.0 out now! Check out the changelog: https://github.com/ksplatdev/DuckEngine/blob/main/CHANGELOG.md#100
tophat
- Show HN: Tophat – a friendly 2d game framework
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Closures in Umka
My scripting language Umka now supports closures. This is not merely a matter of fashion, but the requirement of the Tophat game engine that heavily relies on callbacks, particularly for inter-module communication via signals.
- Show HN: Tophat – a 2d game framework for Umka
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Tophat 2d game framework 1.0 released!
So, whether you're an experienced game developer or just starting, give tophat a try and see how it can make your game development process more comfortable, faster, and more enjoyable. Check out the website, and let me know what you think!
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Umka 1.0 released. It's now the scripting language in the Tophat game framework
Umka is now used for scripting in Tophat, a simple modular 2D game framework by Marek Maškarinec. Tophat 1.0 offers all basic functionality for graphics (including sprites, animations, particles and fonts), sounds and misic, keyboard and mouse controls. It also features collision detection and 2D path planning capabilities.
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Umka: what additional features do you expect from an embeddable scripting language?
I have been developing the statically typed scripting language Umka for more than a year. Now it is stable enough to serve as the basis for various projects: a 2D game engine, a VDrift-based framework for exercising with the car autopilot logic, and a proprietary tractor dynamics simulator.
- Github is having a hard time rendering those graphs.
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Umka: a statically typed scripting language for games
After a year of development, Umka is now in the heart of tophat, a new 2D game engine.
- Tophat engine, an open-source game engine has just released v0.2
What are some alternatives?
Kaetram-Open - Kaetram is an open-source 2D HTML5 MMORPG. It is an extended version of BrowserQuest (BQ).
umka-lang - Umka: a statically typed embeddable scripting language
Excalibur - 🎮 Your friendly TypeScript 2D game engine for the web 🗡️
vdrift - VDrift with Umka scripting
slack-bolt - TypeScript framework to build Slack apps in a flash with the latest platform features. Deno port of @slack/bolt
opensurge - Surge Engine: a 2D retro game engine for making your dreams come true!
geotic - Entity Component System library for javascript
space-invaders-gameboy - Remaking Space Invaders for the gameboy, from scratch. Using GBDK 2020. Tutorial here: https://laroldsjubilantjunkyard.com/tutorials/recreating-gameboy-games/space-invaders/
tuneup-prime - NO LONGER MAINTAINED - A library management toolkit for Denon Engine PRIME 🎧
GameDev-Resources - :video_game: :game_die: A wonderful list of Game Development resources.
pacman-kaios - Pac-Man on KaiOS
sol - A C++11 Lua wrapper