The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DroneRPG
Posts with mentions or reviews of DroneRPG.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-13.
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Is UE5 c++ manageable?
Drone Prject
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Help for an experienced software engineer starting with UE5?
Source code for it
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How to get a variable FROM a C++ script INTO a blueprint?
RocketLauncher.cpp
- Is there a public github repo of a game made in Unreal?
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Equipping Items Directly
Here's a example of loading a ref to a static mesh in c++
- Website for Sharing C++ Code
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C++ tutorials that use best practices
An arcade twin stick shooter
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Here's some working C++ examples of various things in the UE4/5
This is an arcade twin stick shoot game, with different guns and working scoreboard system using a lot of interfaces and a C++ HUD
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Using C++ in Blueprint only classes
An arcade style shooter with AI that fight over objectives
- Best Beginner UE5 C++ Tutorials?
MechRPG
Posts with mentions or reviews of MechRPG.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-06.
- Is there a public github repo of a game made in Unreal?
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How do you handle multi team collisions with projectiles?
Yea that sorted it. Changed my projecitle response to overlap and the OnHit to OnOverlap. Works perfectly now Projectile
- I recently learnt how to create a test and conext for EQS in C++, here's a documented example in git
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Has anyone made a UEnvQuery with grids and tests made in just C++?
C++ AI
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How to stop my AI seeing target through these pillars? - AI Perception System
Code for C++ perception and Working on C++ EQS C++ AI
- Website for Sharing C++ Code
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C++ tutorials that use best practices
A new game I'm going to be doing a series on based on Data Driven Design
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Here's some working C++ examples of various things in the UE4/5
This is the start of a new RPG i'm working on, so far it's a lot of local CSV table reading, which some people might find useful
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Using C++ in Blueprint only classes
The start of an RPG that uses local CSV tables over DataTables
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How do i create a class inside an actor in c++?
Line 27 in here for example
What are some alternatives?
When comparing DroneRPG and MechRPG you can also consider the following projects:
ActionRoguelike - Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine C++ Course & Stanford University
SurvivalTest
RTSGame