DistIL VS UnityH4xx

Compare DistIL vs UnityH4xx and see what are their differences.

DistIL

Post-build IL optimizer and intermediate representation for .NET programs (by dubiousconst282)

UnityH4xx

Hacks, tricks and wizardry for Unity to enhance performance or make impossible things possible ... (by atcarter714)
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DistIL UnityH4xx
4 1
108 35
- -
8.5 2.6
8 days ago about 1 year ago
C# C#
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

DistIL

Posts with mentions or reviews of DistIL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-04.
  • Classes vs. Structs in .NET. How not to teach about performance
    3 projects | news.ycombinator.com | 4 Nov 2023
    How is that relevant to the vast majority of the code targeted by LINQ?

    The niche scenario you have outlined is partially covered by a recent System.Numerics.Tensors package update (even though I believe it would have been best if there was a community-maintained package with comparable quality that can be decoupled from .NET release cycle and trade-off support/compat guarantees in favour of more aggressive improvements in the future).

    The goal of LINQ itself is to offer optimal codepaths when it can within the constraints of the current design (naturally, you could improve it significantly if not for backwards compatibility with the previous 15 or so years of .NET codebases). The argument that it's not good because it's not the tool to do BLAS is just nonsensical.

    There is, however, an IL optimizer that can further vectorize certain common patterns and rewrite LINQ calls into open-coded loops: https://github.com/dubiousconst282/DistIL

  • DistIL: Experimental optimizer and intermediate representation for .NET IL
    1 project | /r/csharp | 2 Jan 2023
    Repo: https://github.com/dubiousconst282/DistIL
  • DistIL: An experimental optimizer and compiler IR for .NET CIL
    1 project | /r/csharp | 7 Dec 2022
  • What's the benefit of local functions?
    2 projects | /r/csharp | 7 Aug 2022
    The lifetime problem should not be that complicated, because the class/lambda allocation is contained entirely within the method. There's an open issue on the runtime repo about object stack allocation that would on paper alleviate some of these issues, but it's quite stagnated. In my toy optimizer, I made a buggy pattern matching transform for "concretizing" lambdas invocations using very little code, but implementing something like this in the JIT can be quite challenging, based on my limited experience.

UnityH4xx

Posts with mentions or reviews of UnityH4xx. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing DistIL and UnityH4xx you can also consider the following projects:

NetFabric.Hyperlinq - High performance LINQ implementation with minimal heap allocations. Supports enumerables, async enumerables, arrays and Span<T>.

libplanet - Blockchain in C#/.NET for on-chain, decentralized gaming

mongo-csharp-analyzer - The MongoDB Analyzer is a free tool that helps you understand how your code translates into the MongoDB Query API.

Reflex - Minimal dependency injection framework for Unity

.NET Runtime - .NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.

IL2C - IL2C - A translator for ECMA-335 CIL/MSIL to C language.

Arch.Extended - Extensions for Arch with some useful features like Systems, Source Generator and Utils.

AStar - A fast 2D path finding library based on the A* algorithm. Works with both grids and graphs. Supports any .NET variant that supports .NETStandard 2.0 or higher. This library has no external dependencies. The library is licensed under the MIT license.

Arch - A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity