Depth3D
rpcs3
Depth3D | rpcs3 | |
---|---|---|
26 | 356 | |
500 | 14,373 | |
- | 2.0% | |
8.4 | 9.9 | |
6 days ago | 4 days ago | |
HLSL | C++ | |
- | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Depth3D
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Rokid Max Review and Many Tips
You might have some luck using the SuperDepth3D shader for ReShade to add SBS support to PC games that were not designed for it. It "works" in that the Rokid Max will properly display the side-by-side images, but I did not succeed in getting it to actually produce a stereoscopic effect for the games I play. I'll update this post if I discover something new.
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Portable full-HD 3D PC-gaming with Steam Deck and geo-11
Obviously I wanted to have 3D PC gaming on the Deck too but I wasn't very optimistic, because 3D vision requires Nvidia drivers (up to version 452.06, Nvidia axed 3D Vision in 2019). There's also the possibility of using some post-processing via reshade (https://reshade.me/, depth3d), but those solutions use the z-buffer, so it's not "proper" 3D.
Obviously I wanted to have 3D PC gaming on the Deck too but I wasn't very optimistic, because 3D vision requires Nvidia drivers (up to version 452.06, Nvidia axed 3D Vision in 2019). There's also the possibility of using some post-processing via reshade (https://reshade.me/, depth3d), but those solutions use the z-buffer, so it's not "proper" 3D.
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Praydog's Street Fighter 6 VR Mod Released!
I still have an old copy of Tridef 3D before it went to crap that will do it, but you can also use ReShade with one of the depth map based shaders such as Depth3D, Superdepth3D, and Superdepth3D VR. This has more artifacts than what you can do in Tridef 3D because Tridef can use a polygonal method where each eye gets a correct view of the individual elements in 3D space wheras ReShade is essential shifting pixels left or right based on depth maps. When it shifts the pixels it doesn't really know what visual information should fill in the area that is now no longer occluded, so it uses various algorithms to try and fill it in, but we're not talking about anything A.I. based (that would be really cool but it'd take a lot of work to produce something that could do this in real time). This results in quite a bit of artifacting around the left and right edges of things, which bothers some people more than others. I find it varies from game to game. True stereoscopic rendering beats out depth map based methods everytime of course.
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Bike Binder VR - A lightweight app to physically control Riders Republic from a bike trainer and VR setup.
- This software only takes care of the controls part. The VR view is handled by a third party softs. On this video, I use the free Depth3d companion app available here : https://github.com/BlueSkyDefender/Depth3D. It works perfectly with my app.
- Just got a valve index and was wondering if vorpx is worth it
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best way to play SBS 3d games in VR?
There is a free screen mirroring app for Depth3D (https://github.com/BlueSkyDefender/Depth3D). Look for "Depth3D VR Companion App" in the linked page. It seems to support SBS 3D. I have not used it without Depth3D yet, but it might work for you. The app itself does not seem to be open source though.
- Would be awesome if we could get this on linux !! This would give linux a real advantage over windows !!!!
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SkyrimVR but not very VR
Reshade with Depth3D is free, and uses depth-buffer 3D. This will give some halo artifacts around closer objects, but it's pretty light on resources, so it lets you bump up resolution and details. There's also a free VR viewer from the dev. https://github.com/BlueSkyDefender/Depth3D
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GW2 VR in 2022 (occulus quest 2)
depth3d shader https://github.com/BlueSkyDefender/Depth3D/archive/refs/heads/master.zip
rpcs3
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Idk if anyone's done a one-handed hitless run of the game or anything crazy like that, and this is 100% not that (i get hit A LOT on these runs) but Im still pretty proud of this.
The emulator: https://rpcs3.net/ The rom: https://vimm.net/vault/24833 I forget if you need anything else but finding a video on YouTube is not very hard for rpcs3, a bit complicated, sorry I can't remember how to do it all, it's been a while.
- Metal Gear Solid 4: How do I downgrade RCPS3 on steamdeck?
- Metal Gear Solid 4: How do I downgrade RCPS3?
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A Comprehensive Guide to Methods for Playing the Sly Cooper Games
What you'll need: A PC with a decent CPU (RPCS3 tierlist of CPUs), a legally obtained copy of Sly Cooper: Thieves in Time (eBay link for physical; getting your own digital copies of PS3 games is a bit more complex and requires jailbreaking your PS3, I recommend MrMario2011's channel for any PS3 jailbreaking you need to do... or Google), and a PS3 emulator for PC (RPCS3 is the only one you should look at). Note that you can also run RPCS3 on Linux and macOS but I have no experience with that so any system requirements will have to be found by you). You also need a DualShock 4 (PlayStation Store link), a DualSense (PlayStation Store link), or another controller that has gyro functionality. There are other methods for bypassing gyro, such as emulating gyro (GitHub link for DualShock 4 emulator) or modifying your saves to skip past mandatory gyro sections of the game (PasteBin link for a tutorial). Also check out the RPCS3 wiki page for the game for any potential fixes.
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Welcome to r/OnlinePreservation!
RPCS3 (PlayStation 3) Emulator: https://rpcs3.net/
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RPCS3 Flickering on Black Ops I M1
it's the same issue as here: https://github.com/RPCS3/rpcs3/issues/13031
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Rokid Max Review and Many Tips
Finally, there is a sizeable catalog of PlayStation 3 games that support 3D, which you can output in SBS using the RPCS3 emulator. Their resolution is quite low but the stereo effect can still be impressive. Note that normally only half SBS is supported, but some games might have a community patch for widescreen resolutions, in which case full SBS might be possible. Make sure to set Configuration -> GPU -> 3D to "Side-by-side" before starting a game. This will tell the game that you are connected to a 3D display, in which case it would have an in-game option to enable stereoscopic 3D. You might also need to set the aspect ratio to 4:3. I can confirm that Prince of Persia Trilogy 3D works nicely. Note that you need a fairly beefy gaming rig to emulate PlayStation 3 well!
- RPCS3 – The Open Source Playstation 3 Emulator
What are some alternatives?
reshade-shaders - A collection of post-processing shaders written for ReShade.
xenia - Xbox 360 Emulator Research Project
AstrayFX - Shaders for ReShade that strayed away from the Depth3D Repo.
pcsx2 - PCSX2 - The Playstation 2 Emulator
reshade - A generic post-processing injector for games and video software.
xemu - Original Xbox Emulator for Windows, macOS, and Linux (Active Development)
SweetFX
yuzu - Nintendo Switch emulator
reshade-shaders - Shaders that in no way make your game any more appealing. Use them anyways. [Moved to: https://github.com/Radegast-FFXIV/Warp-FX]
cheat-engine - Cheat Engine. A development environment focused on modding
reshade-shaders - Shaders for ReShade
pkg2zip - Decrypts PlayStation Vita pkg file and packages to zip archive