Delaunator-GDScript
A GDScript port of Delaunator: A fast library for Delaunay triangulation of 2D points. (by hiulit)
dialogic
💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game! (by dialogic-godot)
Delaunator-GDScript | dialogic | |
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2 | 59 | |
79 | 3,346 | |
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0.0 | 9.4 | |
about 2 months ago | 4 days ago | |
GDScript | GDScript | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Delaunator-GDScript
Posts with mentions or reviews of Delaunator-GDScript.
We have used some of these posts to build our list of alternatives
and similar projects.
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How can I get started with terrain generation on Spherical objects?
Alternatively, if you do want to play with the delaunay/voronoi sphere, I would recommend giving yourself a week to play with delaunay/voronoi on a plane first, using Delaunator-GDScript. It takes some getting used to. I think I spent three weeks on just the geometry (in Delaunator-Javascript) before attempting terrain generation. Then you'll be able to wrap it onto a sphere. The good news is that most of the hard work is getting it working on a plane, and then the sphere is not much more work.
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Creating a glass destruction transition using Delaunator-GDScript and Godot
I whilst searching for how to create destructible objects in Godot, I found Delaunator-GDScript I used it to create the really nice transition shown above. I'll show you how to create it in this. First download Delaunator.gd from the repository and place it in your project folder. Create a new Singleton with a Canvas Layer as it's root node , then add a script to it.
dialogic
Posts with mentions or reviews of dialogic.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-19.
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What's the Godot way to structuring the communication with the GUI?
For some context, I'm an experienced (~10 years) programmer starting to dabble in game development. I'm learning to build various systems to gain experience and understanding, and recently I was interested in developing a dialogue system with an editor similar to what Dialogic provides.
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Saving games with PackedScenes?
https://github.com/nathanhoad/godot_dialogue_manager https://github.com/coppolaemilio/dialogic
- I'm trying to set up a custom player name to dialogic. I can't figure out what I'm doing wrong. Here is my set up and what it's doing.
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Do you know when you play Undertale and one dialogue have 2 or more options to choose? How do i make that(Godot 3.5)?
Use something like Dialogic or (personal recommendation) Dialog Manager.
- Changing the theme doesn't work in dialogic, what I'm doing wrong? I'm using Dialogic - 1.4.5 in Godot 3
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Steel Clad Flesh Devlog #4: Power-ups, cut-scenes, finishing up with level 1, sneak peak at the first boss, and more!
I used a Godot plugin called "Dialogic" to create it, still working on the themes and assets, so most changes made are cosmetic.
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How to make a basic branching dialogue system?
There are two great dialogue systems available for Godot, Godot Dialogue Manager, which is geared more towards writing things in a script, and Dialogic with a nice user interface, that is more artist-friendly (though direct script editing is also available). It also has more features (at least in the new version, which is currently under development for the upcoming Godot 4 and might not be suitable for production).
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Godot 4 Beta 17: Can't enable plugins
Here you go. You should try RC3 with this. https://github.com/coppolaemilio/dialogic/commits/main
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Dialogic or Dialogue Manager?
Dialogic 2.0 is supposed to be Godot 4 ready (according to github https://github.com/coppolaemilio/dialogic)
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Dialogue and Event Organization
For your second question, try looking at existing add-ons like Dialogic either for a ready to use implementation or as inspiration for how to code your own.