DamageThresholdFramework VS MCM_0.1_AS3

Compare DamageThresholdFramework vs MCM_0.1_AS3 and see what are their differences.

DamageThresholdFramework

source code for system here: https://www.nexusmods.com/fallout4/mods/33760 (by shavkacagarikia)
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DamageThresholdFramework MCM_0.1_AS3
1 2
4 32
- -
0.0 0.0
about 4 years ago over 5 years ago
C++ ActionScript
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

DamageThresholdFramework

Posts with mentions or reviews of DamageThresholdFramework. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-09.
  • F4SE Issues and Compatibility Thread
    12 projects | /r/Fallout_VR | 9 Apr 2021
    Damage Threshold Framework (Nexus) is one that, while I'm not personally interested in it, I'm sure at least a few people would be. From an outside perspective this one seems like it could be fairly simple to port, as it's mostly internal balance adjustments with a couple UI widgets, but I really can't say for sure.

MCM_0.1_AS3

Posts with mentions or reviews of MCM_0.1_AS3. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-09.
  • F4SE Issues and Compatibility Thread
    12 projects | /r/Fallout_VR | 9 Apr 2021
    There's a few F4SE-based UI mods that'd be cool to have brought over, XDI (UI/Nexus), MCM (UI/Nexus), LevelUpMenuEx (UI?/Nexus), and HUD Plus Plus (Nexus). I haven't checked too far into how 4vr's UI works, but so far as I can tell it's still using flash, just printed on models instead of the front of the screen. I mention these one specifically due to their heavy tie ins with F4SE, though there are other UI mods I wanna try to port sometime when I have a working headset and the motivation to do so.
  • [FO4] Something fucky and I don't know what it is
    1 project | /r/FalloutMods | 20 Feb 2021
    Looks like someone found why you have a weird mod config name, here.

What are some alternatives?

When comparing DamageThresholdFramework and MCM_0.1_AS3 you can also consider the following projects:

xdi - The Extended Dialogue Interface removes the hardcoded 4-option limit on dialogue and adds full engine support for any number of player dialogue options.

ReClass.NET - More than a ReClass port to the .NET platform.

PlaceInRedStandalone - PlaceInRedStandalone

DialogueMenu - init

LevelUpMenu1 - LevelUpMenu1