DamageThresholdFramework VS ClassicHolsteredWeaponsSystem

Compare DamageThresholdFramework vs ClassicHolsteredWeaponsSystem and see what are their differences.

DamageThresholdFramework

source code for system here: https://www.nexusmods.com/fallout4/mods/33760 (by shavkacagarikia)

ClassicHolsteredWeaponsSystem

source code for system here: https://www.nexusmods.com/fallout4/mods/46101 (by shavkacagarikia)
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DamageThresholdFramework ClassicHolsteredWeaponsSystem
1 1
4 4
- -
0.0 1.8
about 4 years ago almost 4 years ago
C++ C++
- -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

DamageThresholdFramework

Posts with mentions or reviews of DamageThresholdFramework. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-09.
  • F4SE Issues and Compatibility Thread
    12 projects | /r/Fallout_VR | 9 Apr 2021
    Damage Threshold Framework (Nexus) is one that, while I'm not personally interested in it, I'm sure at least a few people would be. From an outside perspective this one seems like it could be fairly simple to port, as it's mostly internal balance adjustments with a couple UI widgets, but I really can't say for sure.

ClassicHolsteredWeaponsSystem

Posts with mentions or reviews of ClassicHolsteredWeaponsSystem. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-09.
  • F4SE Issues and Compatibility Thread
    12 projects | /r/Fallout_VR | 9 Apr 2021
    Classic Holstered Weapons System (Nexus) is one that is pretty much a requirement in my flatscreen modlists, and one I'd love to see brought to 4vr, although I don't think it would work on the player in VR ever, but I'm sure much better player focused VR holstering systems could be created anyways.

What are some alternatives?

When comparing DamageThresholdFramework and ClassicHolsteredWeaponsSystem you can also consider the following projects:

xdi - The Extended Dialogue Interface removes the hardcoded 4-option limit on dialogue and adds full engine support for any number of player dialogue options.

ReClass.NET - More than a ReClass port to the .NET platform.