DOOM-3-BFG
ramda
DOOM-3-BFG | ramda | |
---|---|---|
18 | 80 | |
4,739 | 23,584 | |
0.9% | 0.2% | |
0.0 | 6.8 | |
2 days ago | 2 days ago | |
C++ | JavaScript | |
GNU General Public License v3.0 only | MIT License |
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DOOM-3-BFG
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How to comply with OSS licenses without declaring which libraries you used?
The Bethesda representative said that they do not publish which OSS libraries they use but that they comply with any notice requirements. I admit, the claim on my side is somewhat thin, but there is one third party library (Base64.cpp) in DOOM 3 BFG that requires notice and states:
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Where is Bethesda hiding their third party notices?
Even idTech 3 used third party components as listed in the description here: https://github.com/id-Software/DOOM-3-BFG. Newer versions of idTech use Vulkan for rendering. For that, they are basically forced to included the header files of Vulkan which are licensed under Apache 2. So it has to be mentioned somewhere.
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Initialization in Modern C++ (295 pages)
I guess you can still write valuable software, even more complex than most people can write, with simple (03) C++. Like Doom 3: https://github.com/id-Software/DOOM-3-BFG
> What you are describing
On the other hand, I believe what you are describing is the exact meaning of FUD. In that precise order: "in C++ they have serious consequences" is fear, "There are bugs in the code--probably in your code--right now" is uncertainty, and "Some might be CVEs" is doubt.
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You can play Doom 3 in a web browser
According to https://github.com/id-Software/DOOM-3-BFG
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Question about certain games
Doom 3 was released in 2004. The engine has come to be known as "Id Tech 4", and it's open source. Written mostly in C++, looks like.
- How advance is the code in the average game?
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Which piece of software you wish it was open source?
Id Tech 4 is currently Open Source (GPL licensed)
- Need help finding resources for id Tech 4(Doom 3 engine)
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Greatest programs
I believe doom 3 source is published on github so people can have a look for themselves if they want.
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Ask HN: Codebases with great, easy to read code?
Doom 3 is a perennial favorite for "most beautiful C++ codebase" lists [0]
[0] https://github.com/id-Software/DOOM-3-BFG
ramda
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Tacit Programming
JavaScript is great for point-free programming! Make sure you check out Ramda.js https://ramdajs.com/
It’s fun in the sense that solving a puzzle is fun, but I avoid it for anything I need to maintain long-term.
But it’s good practice for understanding combinators which is useful for some kinds of problems.
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Pipeline-Oriented Programming [video]
This is very cool. I remember I got sucked into things like Ramda going down this functional programming rabbit hole :-)
https://ramdajs.com/
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Level up your Typescript game, functionally - Part 2
To create our pipeline, I'm going to use the pipe function from the NodeJS ramda library instead of building my own.
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Level up your Typescript game, functionally - Part 3
Other libraries to check out are pratica and ramda
- Ramda: A practical functional library for JavaScript programmers
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FP and JavaScript/TypeScript
I recently took ownership of the new types/ramda repo. This repo is re-exported by @types/ramda and is the first step to bringing type definitions for ramda in-house. We're already hard at work correcting major issues, adding full currying support, and general bug fixes
- [AskJS] Auto-Generated Documentation from JSDoc comments, nice modern themes?
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When to use currying in JavaScript
I'm going to be honest. You probably don't need to use currying in JavaScript. In fact, trying to fit it in your code is going to do more harm than good, unless it's just for fun. Currying only becomes useful when you fully embrace functional programming, which, in JavaScript, means using a library like Ramda instead of the standard built-in functions.
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No Lodash
Lodash gets so many things wrong I’d rather not see it in most projects. I appreciate a good utility library for JS projects but my go-to choice has to be Ramda[1]. Every function it exports is curried and works great with pipe which enables me to write highly reusable and composable functions in pointfree notation. I have never been as productive with lodash, and I find the functional style easier to read
[1] https://ramdajs.com/
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Snap.js - A competitor to Lodash
Do note though that ramda is different from rambda. 👍 (Granted they are very similar!)
What are some alternatives?
RBDOOM-3-BFG - Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
lodash - A modern JavaScript utility library delivering modularity, performance, & extras.
Quake-2 - Quake 2 GPL Source Release
Rambda - Faster and smaller alternative to Ramda
Quake-III-Arena - Quake III Arena GPL Source Release
RxJS
awesome-dotnet - A collection of awesome .NET libraries, tools, frameworks and software
immutable-js - Immutable persistent data collections for Javascript which increase efficiency and simplicity.
CleanArchitecture - Clean Architecture Solution Template for ASP.NET Core
fp-ts - Functional programming in TypeScript
AspNetCore.BookStore - ASP.NET Core application using Command Pattern and Repository Pattern
lazy.js - Like Underscore, but lazier