DOOM-3-BFG
OkHttp
DOOM-3-BFG | OkHttp | |
---|---|---|
18 | 43 | |
4,739 | 45,272 | |
0.9% | 0.2% | |
0.0 | 9.5 | |
2 days ago | 2 days ago | |
C++ | Kotlin | |
GNU General Public License v3.0 only | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DOOM-3-BFG
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How to comply with OSS licenses without declaring which libraries you used?
The Bethesda representative said that they do not publish which OSS libraries they use but that they comply with any notice requirements. I admit, the claim on my side is somewhat thin, but there is one third party library (Base64.cpp) in DOOM 3 BFG that requires notice and states:
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Where is Bethesda hiding their third party notices?
Even idTech 3 used third party components as listed in the description here: https://github.com/id-Software/DOOM-3-BFG. Newer versions of idTech use Vulkan for rendering. For that, they are basically forced to included the header files of Vulkan which are licensed under Apache 2. So it has to be mentioned somewhere.
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Initialization in Modern C++ (295 pages)
I guess you can still write valuable software, even more complex than most people can write, with simple (03) C++. Like Doom 3: https://github.com/id-Software/DOOM-3-BFG
> What you are describing
On the other hand, I believe what you are describing is the exact meaning of FUD. In that precise order: "in C++ they have serious consequences" is fear, "There are bugs in the code--probably in your code--right now" is uncertainty, and "Some might be CVEs" is doubt.
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You can play Doom 3 in a web browser
According to https://github.com/id-Software/DOOM-3-BFG
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Question about certain games
Doom 3 was released in 2004. The engine has come to be known as "Id Tech 4", and it's open source. Written mostly in C++, looks like.
- How advance is the code in the average game?
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Which piece of software you wish it was open source?
Id Tech 4 is currently Open Source (GPL licensed)
- Need help finding resources for id Tech 4(Doom 3 engine)
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Greatest programs
I believe doom 3 source is published on github so people can have a look for themselves if they want.
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Ask HN: Codebases with great, easy to read code?
Doom 3 is a perennial favorite for "most beautiful C++ codebase" lists [0]
[0] https://github.com/id-Software/DOOM-3-BFG
OkHttp
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Consuming and Testing third party API's using Spring Webclient
We will use Square’s Mock Webserver to spin up a mock server which we can use to simulate real api's request to the get coffee endpoint.
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Chat with any GPT right through your favorite text editor
OkHttp Documentation
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Is there a server simulator available for testing API endpoints with low code or no code configuration?
mockwebserver -> https://github.com/square/okhttp/tree/master/mockwebserver
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Do you use OkHttp with custom maxRequestsPerHost or maxIdleConnections?
I searched in the OkHttp GitHub project for an advice on which values may be suitable for Android apps nowadays but found no answers (only this old issue which does not help). Since we share a single OkHttp client Singleton for all our retrofit APIs and even Coil, I wonder if the default 5 maxRequestsPerHost is really enough.
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Introduction to HTTP Multipart
You can technically add a Content-Length header for each part. It's not forbidden by the RFC, but nor is it common. It caused [problems](https://github.com/square/okhttp/issues/2138) for OkHttp, and they eventually removed it. Might be fine for internal-only use, though.
Boundaries are a lot like UUIDs, and rely on the same logic. When generating random data, once you have enough bits, the odds are against that sequence of bits ever having been generated before in the universe.
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Introducing Bld: A New Pure Java Build System
Lets be specific. This is the gradle build file for Squares okhttp client library. How exactly would your bld tool "predict" or "help" with all the parameters needed? There is no need to be defensive. Replace those large build files with your own, show where your approach is better and then understanding will lead to better solutions.
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[HELP] Add a dependency in IntelliJ
And adding to that: The asynchttpclient library is just a thin wrapper around OkHttp3, so it might be easier to just go with that instead: https://square.github.io/okhttp/
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What stack to use for app with functionality like event calendar?
Retrofit in combination with OkHttp for fetching data from server (which hopefully already exists)
- Generate Kotlin client for a complex web API
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Modern Android Development in 2023
OkHttp
What are some alternatives?
RBDOOM-3-BFG - Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
unirest-java - Unirest in Java: Simplified, lightweight HTTP client library.
Quake-2 - Quake 2 GPL Source Release
Async Http Client - Asynchronous Http and WebSocket Client library for Java
Quake-III-Arena - Quake III Arena GPL Source Release
Netty - Netty project - an event-driven asynchronous network application framework
awesome-dotnet - A collection of awesome .NET libraries, tools, frameworks and software
Retrofit - A type-safe HTTP client for Android and the JVM
CleanArchitecture - Clean Architecture Solution Template for ASP.NET Core
Android Volley
AspNetCore.BookStore - ASP.NET Core application using Command Pattern and Repository Pattern
gRPC - The Java gRPC implementation. HTTP/2 based RPC