DOOM-3-BFG
NodaTime
DOOM-3-BFG | NodaTime | |
---|---|---|
18 | 18 | |
4,739 | 2,677 | |
0.9% | 1.0% | |
0.0 | 7.9 | |
3 days ago | about 1 month ago | |
C++ | C# | |
GNU General Public License v3.0 only | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DOOM-3-BFG
-
How to comply with OSS licenses without declaring which libraries you used?
The Bethesda representative said that they do not publish which OSS libraries they use but that they comply with any notice requirements. I admit, the claim on my side is somewhat thin, but there is one third party library (Base64.cpp) in DOOM 3 BFG that requires notice and states:
-
Where is Bethesda hiding their third party notices?
Even idTech 3 used third party components as listed in the description here: https://github.com/id-Software/DOOM-3-BFG. Newer versions of idTech use Vulkan for rendering. For that, they are basically forced to included the header files of Vulkan which are licensed under Apache 2. So it has to be mentioned somewhere.
-
Initialization in Modern C++ (295 pages)
I guess you can still write valuable software, even more complex than most people can write, with simple (03) C++. Like Doom 3: https://github.com/id-Software/DOOM-3-BFG
> What you are describing
On the other hand, I believe what you are describing is the exact meaning of FUD. In that precise order: "in C++ they have serious consequences" is fear, "There are bugs in the code--probably in your code--right now" is uncertainty, and "Some might be CVEs" is doubt.
-
You can play Doom 3 in a web browser
According to https://github.com/id-Software/DOOM-3-BFG
-
Question about certain games
Doom 3 was released in 2004. The engine has come to be known as "Id Tech 4", and it's open source. Written mostly in C++, looks like.
- How advance is the code in the average game?
-
Which piece of software you wish it was open source?
Id Tech 4 is currently Open Source (GPL licensed)
- Need help finding resources for id Tech 4(Doom 3 engine)
-
Greatest programs
I believe doom 3 source is published on github so people can have a look for themselves if they want.
-
Ask HN: Codebases with great, easy to read code?
Doom 3 is a perennial favorite for "most beautiful C++ codebase" lists [0]
[0] https://github.com/id-Software/DOOM-3-BFG
NodaTime
-
What your hidden nuget gems ?
Surprised no one mentioned https://github.com/nodatime/nodatime
-
moment.net: call for localization contributions
What does moment.net do better then a combination of (Humanizer)[https://github.com/Humanizr/Humanizer#humanize-datetime] and (NodaTime)[https://nodatime.org/]
- Ask HN: Examples of Top C# Code?
-
JDK 19 released
.NET's DateTime isn't amazing, it's true, but I think there's been some small improvements in that area recently. If you need something more robust, you can always reach for Noda Time.
-
The counter was reset today, we were almost into the double digits
Do you .NET programmers have a moment to talk about my personal Lord and Savior NodaTime? https://nodatime.org/ There is one datetime library, and Jon Skeet is His messenger.
- Noda Time | Date and time API for .NET
-
How to remove underscore from Enum
Timezone and language support are two different subjects. For time-related issues, Nodatime can help.
- please tell me there's an easier way in angular and c# .net core to handle timezones
-
How to handle time change when storing business hours
it's already been said... https://nodatime.org/
-
Ask HN: Codebases with great, easy to read code?
Noda time is very clean/well written IMO -> https://github.com/nodatime/nodatime
What are some alternatives?
RBDOOM-3-BFG - Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
DateTimeExtensions - This project is a merge of several common DateTime operations on the form of extensions to System.DateTime, including natural date difference text (precise and human rounded), holidays and working days calculations on several culture locales.
Quake-2 - Quake 2 GPL Source Release
Exceptionless.DateTimeExtensions - DateTimeRange, Business Day and various DateTime, DateTimeOffset, TimeSpan extension methods
Quake-III-Arena - Quake III Arena GPL Source Release
UnitsNet - Makes life working with units of measurement just a little bit better.
awesome-dotnet - A collection of awesome .NET libraries, tools, frameworks and software
kal - A powerful, easy-to-use, and easy-to-read programming language for the future.
CleanArchitecture - Clean Architecture Solution Template for ASP.NET Core
Enums.NET - Enums.NET is a high-performance type-safe .NET enum utility library
AspNetCore.BookStore - ASP.NET Core application using Command Pattern and Repository Pattern
spiped - Spiped is a utility for creating symmetrically encrypted and authenticated pipes between socket addresses.