DOOM-3-BFG
Polly
DOOM-3-BFG | Polly | |
---|---|---|
18 | 52 | |
4,739 | 13,009 | |
0.9% | 0.8% | |
0.0 | 9.8 | |
2 days ago | 2 days ago | |
C++ | C# | |
GNU General Public License v3.0 only | BSD 3-clause "New" or "Revised" License |
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DOOM-3-BFG
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How to comply with OSS licenses without declaring which libraries you used?
The Bethesda representative said that they do not publish which OSS libraries they use but that they comply with any notice requirements. I admit, the claim on my side is somewhat thin, but there is one third party library (Base64.cpp) in DOOM 3 BFG that requires notice and states:
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Where is Bethesda hiding their third party notices?
Even idTech 3 used third party components as listed in the description here: https://github.com/id-Software/DOOM-3-BFG. Newer versions of idTech use Vulkan for rendering. For that, they are basically forced to included the header files of Vulkan which are licensed under Apache 2. So it has to be mentioned somewhere.
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Initialization in Modern C++ (295 pages)
I guess you can still write valuable software, even more complex than most people can write, with simple (03) C++. Like Doom 3: https://github.com/id-Software/DOOM-3-BFG
> What you are describing
On the other hand, I believe what you are describing is the exact meaning of FUD. In that precise order: "in C++ they have serious consequences" is fear, "There are bugs in the code--probably in your code--right now" is uncertainty, and "Some might be CVEs" is doubt.
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You can play Doom 3 in a web browser
According to https://github.com/id-Software/DOOM-3-BFG
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Question about certain games
Doom 3 was released in 2004. The engine has come to be known as "Id Tech 4", and it's open source. Written mostly in C++, looks like.
- How advance is the code in the average game?
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Which piece of software you wish it was open source?
Id Tech 4 is currently Open Source (GPL licensed)
- Need help finding resources for id Tech 4(Doom 3 engine)
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Greatest programs
I believe doom 3 source is published on github so people can have a look for themselves if they want.
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Ask HN: Codebases with great, easy to read code?
Doom 3 is a perennial favorite for "most beautiful C++ codebase" lists [0]
[0] https://github.com/id-Software/DOOM-3-BFG
Polly
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The Retry Pattern and Retry Storm Anti-pattern
In our applications, we should wrap all requests to remote services in code that implements a retry policy that follows one of the strategies I listed earlier. If you are a .NET developer like myself, you may be familiar with the Polly library. Golang has a library called Retry, and there are numerous third-party libraries for Python and Java.
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Http calls on mobile, what is the preferred way / best practice
Another question that rises is, would it be better to use some HttpClient package to handle the requests, like Refit in combination with Polly. But then again, it seems Refit also uses the HttpClient factory, which was a bad thing according to the previous?
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[Question] HttpClient does not recover from error
D'Oh! Sorry, not PolySharp. I meant Polly. Too many similarly-named libraries!
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I thought "Availability Groups" would be 100% "seamless"
Everywhere I've worked with AGs, we've worked with the application team to add retry logic to help make things a bit more seamless to end users. There are libraries out there that can make this pretty easy - Polly is one that I've used a few times, but there are others.
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Do you really need "microservices"?
Fallacy 1: The network is reliable. If system 2 works perfectly well, but is not accessible for service 1 due to network issues, service 2 is still unavailable. This is why timeouts, service breakers and retry policies exist. A great tool for .NET to handle common network issues is Polly, but even when using a tool like this, the network is still not completely reliable.
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Only "exit 1" if VISIBLE errors are thrown during script invocation, ignoring try/catch blocks
I see. Then I don't have any better idea right now, but I do want to suggest that if your script is mostly API calls and you want to be able to deal with failures then take a look at the polly library: https://github.com/App-vNext/Polly
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Getting back into C# after a hiatus, any good reading material recommendations to get back up to speed? Been using Kotlin recently, and got quite a lot of experience in engineering.
Runs in containers nicely, has good integration with Kafka, RabbitMQ, gRPC, etc. for Microservices communication. Implements resiliency patterns you'd want in Microservices via Polly. Has a decent Dependency Injection framework built in by default.
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What your hidden nuget gems ?
It's in no way hidden. But I use Polly all the time.
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Message Queueing
Depending if the sender or the reciever is down, you can also try Polly http://www.thepollyproject.org/
- How To Implement Retries Without Cluttering Your Code
What are some alternatives?
RBDOOM-3-BFG - Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
MediatR - Simple, unambitious mediator implementation in .NET
Quake-2 - Quake 2 GPL Source Release
Hangfire - An easy way to perform background job processing in .NET and .NET Core applications. No Windows Service or separate process required
Quake-III-Arena - Quake III Arena GPL Source Release
FluentValidation - A popular .NET validation library for building strongly-typed validation rules.
awesome-dotnet - A collection of awesome .NET libraries, tools, frameworks and software
Redis - Redis is an in-memory database that persists on disk. The data model is key-value, but many different kind of values are supported: Strings, Lists, Sets, Sorted Sets, Hashes, Streams, HyperLogLogs, Bitmaps.
CleanArchitecture - Clean Architecture Solution Template for ASP.NET Core
Refit - The automatic type-safe REST library for .NET Core, Xamarin and .NET. Heavily inspired by Square's Retrofit library, Refit turns your REST API into a live interface.
AspNetCore.BookStore - ASP.NET Core application using Command Pattern and Repository Pattern
Flurl.Http - Fluent URL builder and testable HTTP client for .NET