DOOM-3-BFG
Ghost
DOOM-3-BFG | Ghost | |
---|---|---|
18 | 299 | |
4,739 | 45,760 | |
0.9% | 0.5% | |
0.0 | 10.0 | |
2 days ago | about 15 hours ago | |
C++ | JavaScript | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DOOM-3-BFG
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How to comply with OSS licenses without declaring which libraries you used?
The Bethesda representative said that they do not publish which OSS libraries they use but that they comply with any notice requirements. I admit, the claim on my side is somewhat thin, but there is one third party library (Base64.cpp) in DOOM 3 BFG that requires notice and states:
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Where is Bethesda hiding their third party notices?
Even idTech 3 used third party components as listed in the description here: https://github.com/id-Software/DOOM-3-BFG. Newer versions of idTech use Vulkan for rendering. For that, they are basically forced to included the header files of Vulkan which are licensed under Apache 2. So it has to be mentioned somewhere.
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Initialization in Modern C++ (295 pages)
I guess you can still write valuable software, even more complex than most people can write, with simple (03) C++. Like Doom 3: https://github.com/id-Software/DOOM-3-BFG
> What you are describing
On the other hand, I believe what you are describing is the exact meaning of FUD. In that precise order: "in C++ they have serious consequences" is fear, "There are bugs in the code--probably in your code--right now" is uncertainty, and "Some might be CVEs" is doubt.
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You can play Doom 3 in a web browser
According to https://github.com/id-Software/DOOM-3-BFG
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Question about certain games
Doom 3 was released in 2004. The engine has come to be known as "Id Tech 4", and it's open source. Written mostly in C++, looks like.
- How advance is the code in the average game?
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Which piece of software you wish it was open source?
Id Tech 4 is currently Open Source (GPL licensed)
- Need help finding resources for id Tech 4(Doom 3 engine)
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Greatest programs
I believe doom 3 source is published on github so people can have a look for themselves if they want.
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Ask HN: Codebases with great, easy to read code?
Doom 3 is a perennial favorite for "most beautiful C++ codebase" lists [0]
[0] https://github.com/id-Software/DOOM-3-BFG
Ghost
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Proton and Standard Notes are joining forces
Diversifying a lot. Next acquisition will be Ghost(https://ghost.org/) I bet. Similar DNA, fits in the portfolio (If they are trying to match the feature set of Google) and have no VC backing.
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Why I Care Deeply About Web Accessibility And You Should Too
For example, if you are in a country where you can accept Stripe and are publishing a newsletter through, Substack or using the Ghost platform, enabling the ability to accept payments is a few clicks away. For those who cannot accept payment with Stripe, well, you are up the creek without a paddle. I do not know about you, but I see that as a barrier to access.
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Tea.xyz causes a flood of spam pull requests to open source projects
This response from one of the Tea developers seems disingenuous https://github.com/TryGhost/Ghost/pull/19743#issuecomment-19...
How could they not have predicted this outcome?
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Faster Blogging: A Developer's Dream Setup
glee our dev friendly blogging setup has been undergoing a huge transformation for the last few weeks. For those who don't know, glee is a simple open source CLI tool that converts markdown posts into ghost blog posts. Check out the glee demo video when you have a moment! glee: Dev-friendly Blogging Setup
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Open-Source Headless CMS in 2024
Ghost: The Underground Storyteller
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Deploy Ghost with MySQL DB replication using helm chart
Ghost is used by creators to run their own website to publish private content
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Japan's Comfort Food: The Onigiri
Not the OP but it looks to be https://ghost.org/
I use it as well for a small development blog and it's been an enjoyable experience
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Self-hosting Ghost with Docker and PlanetScale
PlanetScale and Ghost were previously incompatible due to differences in their support for foreign key constraints. With PlanetScale now supporting foreign key constraints, a seamless collaboration between the two is achievable. Nonetheless, there remain minor incompatibilities that require resolution.
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A New Blog for 2024
I'm a big fan of Ghost for new blogs https://github.com/tryghost/ghost
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Nx - Highlights of 2023
Ghost -
What are some alternatives?
RBDOOM-3-BFG - Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
Strapi - π Strapi is the leading open-source headless CMS. Itβs 100% JavaScript/TypeScript, fully customizable and developer-first.
Quake-2 - Quake 2 GPL Source Release
KeystoneJS - The most powerful headless CMS for Node.js β built with GraphQL and React
Quake-III-Arena - Quake III Arena GPL Source Release
ApostropheCMS - A full-featured, open-source content management framework built with Node.js that empowers organizations by combining in-context editing and headless architecture in a full-stack JS environment.
awesome-dotnet - A collection of awesome .NET libraries, tools, frameworks and software
Hexo - A fast, simple & powerful blog framework, powered by Node.js.
CleanArchitecture - Clean Architecture Solution Template for ASP.NET Core
Bludit - Simple, Fast, Secure, Flat-File CMS
AspNetCore.BookStore - ASP.NET Core application using Command Pattern and Repository Pattern
WordPress - WordPress, Git-ified. This repository is just a mirror of the WordPress subversion repository. Please do not send pull requests. Submit pull requests to https://github.com/WordPress/wordpress-develop and patches to https://core.trac.wordpress.org/ instead.