DOOM-3-BFG
FFmpeg
DOOM-3-BFG | FFmpeg | |
---|---|---|
18 | 486 | |
4,739 | 42,517 | |
0.9% | 1.8% | |
0.0 | 10.0 | |
2 days ago | 1 day ago | |
C++ | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DOOM-3-BFG
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How to comply with OSS licenses without declaring which libraries you used?
The Bethesda representative said that they do not publish which OSS libraries they use but that they comply with any notice requirements. I admit, the claim on my side is somewhat thin, but there is one third party library (Base64.cpp) in DOOM 3 BFG that requires notice and states:
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Where is Bethesda hiding their third party notices?
Even idTech 3 used third party components as listed in the description here: https://github.com/id-Software/DOOM-3-BFG. Newer versions of idTech use Vulkan for rendering. For that, they are basically forced to included the header files of Vulkan which are licensed under Apache 2. So it has to be mentioned somewhere.
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Initialization in Modern C++ (295 pages)
I guess you can still write valuable software, even more complex than most people can write, with simple (03) C++. Like Doom 3: https://github.com/id-Software/DOOM-3-BFG
> What you are describing
On the other hand, I believe what you are describing is the exact meaning of FUD. In that precise order: "in C++ they have serious consequences" is fear, "There are bugs in the code--probably in your code--right now" is uncertainty, and "Some might be CVEs" is doubt.
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You can play Doom 3 in a web browser
According to https://github.com/id-Software/DOOM-3-BFG
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Question about certain games
Doom 3 was released in 2004. The engine has come to be known as "Id Tech 4", and it's open source. Written mostly in C++, looks like.
- How advance is the code in the average game?
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Which piece of software you wish it was open source?
Id Tech 4 is currently Open Source (GPL licensed)
- Need help finding resources for id Tech 4(Doom 3 engine)
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Greatest programs
I believe doom 3 source is published on github so people can have a look for themselves if they want.
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Ask HN: Codebases with great, easy to read code?
Doom 3 is a perennial favorite for "most beautiful C++ codebase" lists [0]
[0] https://github.com/id-Software/DOOM-3-BFG
FFmpeg
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Creando Subtítulos Automáticos para Vídeos con Python, Faster-Whisper, FFmpeg, Streamlit, Pillow
FFmpeg (https://ffmpeg.org/)
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Show HN: CompressX, my FFmpeg wrapper for macOS, made $9k in the last 4 months
GPL2
Since FFmpeg is GPL2, doesn’t that require CompressX to disclose its source code?
IANAL, apologies if I miss understand license requirements.
https://github.com/FFmpeg/FFmpeg?tab=License-1-ov-file
- Microsoft offered FFmpeg one-time payment instead of support contract
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Writing x86 SIMD using x86inc.asm (2017)
This turns out to be a lot of assembly macros to help write one x86 assembly. https://github.com/FFmpeg/FFmpeg/blob/master/libavutil/x86/x...
The sibling comment recommending compiler intrinsics is probably the best way to go for writing SIMD code. A mixture of `` style types and intrinsics to specify instructions is a solid 90% solution compared to assembly.
If you want that last 10%, I think macros are putting the emphasis in the wrong place. They're a somewhat easy way to build up a language abstraction which will work if held carefully, but I'm confident the dev experience using this abstraction when you write invalid code will be deeply confusing.
I would suggest to write a parser instead of the macros. That'll tell you clearly when the syntax is invalid (though possibly not with much precision) and it'll give you a place to put semantic analysis for where valid syntax encodes nonsense. Do the equivalent of the macro expansions on the parsed tree instead of on the text. Emit asm as the "back end".
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Video Generation with Python
You might have heard of FFMPEG or ImageMagick for image and video edition in a programmatic way. MoviePy is a Python module for video editing (Python wrapper for FFMPEG and ImageMagick). It provides functions for cutting, concatenations, title insertions, video compositing, video processing, and the creation of custom effects. It can read and write common video and audio formats and be run on any platform with Python 2.7 or 3+.
- I want some logically difficult c programs
- Looking for a good file converter for upload testing
- Best Way to Rip Rare DVDs?
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11 Ways to Optimize Your Website
There are many cloud-based tools and websites that can convert your images, but the problem with these tools is that you usually have to upload the files for them to be processed, and some of their services are not free. In this article, I'd like to introduce a piece of software called FFmpeg, which allows you convert the images locally with one simple command.
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AI-assisted removal of filler words from video recordings
To run the demo locally, be sure to have Python 3.11 and FFmpeg installed.
What are some alternatives?
RBDOOM-3-BFG - Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
mpv - 🎥 Command line video player
Quake-2 - Quake 2 GPL Source Release
ffmpeg-python - Python bindings for FFmpeg - with complex filtering support
Quake-III-Arena - Quake III Arena GPL Source Release
OpenH264 - Open Source H.264 Codec
awesome-dotnet - A collection of awesome .NET libraries, tools, frameworks and software
Exoplayer - An extensible media player for Android
CleanArchitecture - Clean Architecture Solution Template for ASP.NET Core
hlsdl - C program to download VoD HLS (.m3u8) files
AspNetCore.BookStore - ASP.NET Core application using Command Pattern and Repository Pattern
GStreamer - GStreamer open-source multimedia framework