DMG-CPU-Inside VS SameBoy

Compare DMG-CPU-Inside vs SameBoy and see what are their differences.

DMG-CPU-Inside

Reverse-engineered schematics for DMG-CPU-B (by furrtek)

SameBoy

Game Boy and Game Boy Color emulator written in C (by LIJI32)
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DMG-CPU-Inside SameBoy
4 4
308 1,514
- -
10.0 9.1
over 3 years ago 12 days ago
C
Creative Commons Attribution Share Alike 4.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

DMG-CPU-Inside

Posts with mentions or reviews of DMG-CPU-Inside. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-12.
  • Documentation for cycle accurate Game Boy CPU
    5 projects | /r/EmuDev | 12 Jun 2023
    If you want to go deeper, you can look at the reverse engineered schematic of most of the stuff except the CPU core in the DMG-CPU-Inside project. You could also consult the MetroBoy project, which builds on the previous project and aims to be accurate pretty much down to the logic gate level.
  • Gate level chip documentation?
    2 projects | /r/EmuDev | 6 May 2023
    There's an ongoing project like this for the Gameboy that aims to build a logic block level description of the CPU and peripherals. There's also an emulator that's in very early stages (not sure if it's working at all yet). There's another edge accurate GB emulator which I don't believe is released yet, but should be work in progress.
  • Reverse-engineering the interrupt circuitry in the Intel 8086 processor
    1 project | news.ycombinator.com | 25 Feb 2023
    The furthest I've seen publicly is the original Playstation ASICs. http://psxdev.ru/ [Russian Language]

    Similar in time to the playstation ASICs (and similar design in sort of a soup of standard cells on a CMOS process), but at a gate count similar to Ken's fantastic work here on the 8086 is the work reversing the Gameboy SoC: https://github.com/furrtek/DMG-CPU-Inside

  • GameRoy: a cross platform and highly accurate Game Boy emulator
    8 projects | /r/rust | 20 Sep 2022
    First I would try to deduce the timing from this gate-level simulation of the game boy, but the master branch was broken at the time, so I didn't manage to compile it. So, I tried deducing it from its underling reverse engineered schematics, but it would take too much time, if it even was possible.

SameBoy

Posts with mentions or reviews of SameBoy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-12.
  • Experiences with Joey Jr
    1 project | /r/Gameboy | 9 Dec 2023
  • Documentation for cycle accurate Game Boy CPU
    5 projects | /r/EmuDev | 12 Jun 2023
    You could also consult the SameBoy source code which is a very accurate emulator.
  • Gameboy Doctor: debug and fix your gameboy emulator
    8 projects | news.ycombinator.com | 3 Dec 2022
    Hey there! I've been working on a Game Boy emulator since last year and found the GameRoy project, which translated the PPU's logic from SameBoy, the (AFAIK) most accurate GB emulator around. I basically copied the PPU logic into my emulator and replaced the "state" property (an integer) with enums for some extra clarity.

    https://github.com/nicolas-siplis/feboy

    https://github.com/rodrigodd/gameroy

    https://github.com/LIJI32/SameBoy/

  • GameRoy: a cross platform and highly accurate Game Boy emulator
    8 projects | /r/rust | 20 Sep 2022
    So, what I have finally tried was figure out the timing from another emulator, in this case SameBoy, which appears to be the most accurate game boy emulator. In the end, I copy the timing from its ppu state maching, and its interrupt handling code. Took a lot of time figuring out how it was working.

What are some alternatives?

When comparing DMG-CPU-Inside and SameBoy you can also consider the following projects:

metroboy - A repository of gate-level simulators and tools for the original Game Boy.

glutin - A low-level library for OpenGL context creation, written in pure Rust.

gameroy - A Game Boy emulator, disassembler and debugger, written in Rust

IronBoy - A Gameboy emulator written in Rust as both a learning exercise and a love letter to the console that got me into gaming.

raw-gl-context - cross-platform OpenGL context creation

exotracker-cpp

edge - Edge-accurate Game Boy emulator written in C++

sprite-render-rs - A Rust Crate for Sprite Rendering (WIP)

pandocs - New home of the infamous Pan Docs historical document: the single, most comprehensive Game Boy technical reference

Dn-FamiTracker - modifications and improvements for 0CC-FamiTracker (based on j0CC-FamiTracker 0.6.3)

gb-ctr - Game Boy: Complete Technical Reference