DLSS
Ro
DLSS | Ro | |
---|---|---|
51 | 7 | |
645 | 13 | |
3.6% | - | |
2.6 | 7.9 | |
about 1 month ago | 5 days ago | |
C | ||
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DLSS
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Weird text on the bottom left of my screen while playing some games
Solved: https://github.com/NVIDIA/DLSS/blob/main/utils/ngx_driver_onscreenindicator_off.reg
- DLSS Super Resolution SDK 3.5.10 Released (nvngx_dlss.dll v3.5.10.0)
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Starfield’s missing Nvidia DLSS support has been added by a free mod
Also DLSS has pretty strict requirements in advertising, requiring nvidia logo & adverts on splash screens and give nvidia any rights to use your app in their own advertising. [0] It's certainly not "free". A completely night and day difference to FSR, which just uses MIT [1]
Lots of people online seem to believe both are "free", so the only reason why you wouldn't implement one is some back room deal. But in my experience, just getting everyone into the same room to sign off on things like that is hard.
[0] https://github.com/NVIDIA/DLSS/blob/main/LICENSE.txt
[1] https://github.com/GPUOpen-Effects/FidelityFX-FSR/blob/maste...
- Replying to comments: AMD Likely Blocks DLSS (Angry Fanboy Edition)
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Nixxes graphics programmer: "We have a relatively trivial wrapper around DLSS, FSR2, and XeSS. All three APIs are so similar nowadays, there's really no excuse."
"IT doesn't work that way. DLSS may be a click in some Unreal Games, but custom engines? Yeah, no. You need to modify the code to implement it, which is PROHIBITED by the license Nvidia has you accept when you accept their SDK terms: https://github.com/NVIDIA/DLSS/blob/main/LICENSE.txt DLSS is not FOSS (Free and Open Source) like FSR. For comparison, FSR's license that lets you do whatever the hell you need to get it functioning in the game or improve performance: https://github.com/GPUOpen-Effects/FidelityFX-FSR/blob/master/license.txt Blame Nvidia for devs not wanting to touch non-free code and enter a legal agreement where they may be litigated down the line...for implementing a technology that SELLS Nvidia GPUs. It's literally like me threatening to sue you for bringing customers to my business. Again, blame Nvidia. By the way, they are also the one that sold you the feature, so let them be the one to implement it. I keep hearing Nvidia is a "god tier software company" but can't implement DLSS on the driver side? Somehow I don't buy it, especially when they release game-ready drivers anyway. And before someone brings up the BS argument it needs game data, anyone can find those memory addresses to get to the engine or they can ask. Considering they are Nvidia, don't think any game dev will keep silent about it or how to interface with their game if there are driver issues. EDIT: Also just so you know, XeSS is also under a similarly stupid license as DLSS XeSS License: https://github.com/intel/xess/blob/main/licenses/LICENSE.pdf Keep in mind this nugget from Intel's license: "No reverse engineering, decompilation, or disassembly..." Only issue is that games need to be DECOMPILED when DEBUGGED! "
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Pro Modder PureDark says he will add DLSS3 in Starfield during the 5 day early access period
Literally. https://github.com/NVIDIA/DLSS
- Starfield Is AMD Exclusive PC Partner, as a NVIDIA User I'm worried this game will not run well without DLSS 2.0+ performance wise
- AMD is Starfield’s Exclusive PC Partner
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Adding DLSS 3 to Unreal Engine 5.2 Games Just Got Easier with New NVIDIA DLSS 3 Plug-in (More DLSS News)
GameWorks on Github
- [TweakTown] AMD sponsored games with FSR don't feature NVIDIA DLSS support, and that's a little strange
Ro
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Nolvus vs Ro
Ro: https://www.nexusmods.com/skyrimspecialedition/mods/84408
- Pro Modder PureDark says he will add DLSS3 in Starfield during the 5 day early access period
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man got spirited away
It’s a modpack called Ro https://github.com/ThirdEyeSqueegee/Ro
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What modlist has the best graphics right now?
The Ro modlist is a graphics focused modlist and it’s pretty demanding, good list to test with your 4090!
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Looking for a graphics only modpack.
Ro - A Graphics-Focused Modlist
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New to Skyrim.... Vanilla+ Modlist
If you want a extremely modded setup with as many mods as possible and next gen graphics you can try Elysium Remastered, Ro - Graphics Modlist, Septimus Modlist or Wunduniik
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Suggestions for Full Mod Pack with a RTX4090
Give Ro a try. I think it looks better than Elysium and it's more up-to-date. Also comes with the full Simonrim suite for lightweight gameplay overhauls.
What are some alternatives?
DLSSTweaks - Tweak DLL for NVIDIA DLSS, allows forcing DLAA on DLSS-supported titles, tweaking scaling ratios & DLSS 3.1 presets, and overriding DLSS versions without overwriting game files.
NolvusDashboard - Auto installer application for Nolvus mod lists
REFramework - Scripting platform, modding framework and VR support for all RE Engine games
Q2RTX - NVIDIA’s implementation of RTX ray-tracing in Quake II
FidelityFX-FSR2 - FidelityFX Super Resolution 2
Streamline - Streamline Integration Framework
FidelityFX-FSR - FidelityFX Super Resolution
LatencyFleX - Vendor agnostic latency reduction middleware. An alternative to NVIDIA Reflex.
xess