DIY-ai-art VS pyconar-talk

Compare DIY-ai-art vs pyconar-talk and see what are their differences.

DIY-ai-art

How to build your own AI art installation from scratch (by maxvfischer)

pyconar-talk

Materials for my PyCon Argentina talk (by kragen)
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DIY-ai-art pyconar-talk
14 1
558 3
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0.0 10.0
over 2 years ago over 6 years ago
Python Python
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DIY-ai-art

Posts with mentions or reviews of DIY-ai-art. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-06.

pyconar-talk

Posts with mentions or reviews of pyconar-talk. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-06.
  • Ask HN: Resources to learn generative art programming?
    13 projects | news.ycombinator.com | 6 Aug 2022
    Start by copying some existing example code and running it locally, then edit it and see what changes. Comment pieces out, look at the results. Change magic numbers to understand the effect. It probably has some calls to a random number generator in it; add more calls to the random number generator.

    There are lots of examples bundled with Proce55ing, on Shadertoy, on bl.ocks.org, on ObservableHQ, on Jared Tarbell's website, in the Coding Train vlog, etc. My own repo of examples using Python and PyGame is at https://github.com/kragen/pyconar-talk, but I've also done examples like http://canonical.org/~kragen/sw/dev3/tweetfract.html with (you have to click on the invisible to see it) and http://canonical.org/~kragen/sw/dev3/plotiir.html. Start with small things.

    There's probably some kind of awesome example repo out there for deepdream ANN stuff but I don't know what to recommend.

    But that's just where to start. Once you're doing stuff you'll want to understand what you're doing and learn about more techniques (algorithmic, software design, and interfaces to libraries and devices) so you can expand your range. There's lots of resources out there (Tarbell in particular has given an hour lecture you can find on YouTube about what techniques he finds useful) but I can suggest:

    ∙ Many instances of the same thing that differ by incrementing a variable. For example, you can create 64 particles that move from point A to point B at successive points in time 30 milliseconds apart, or at the same point in time at 64 different velocities, or 64 Bezier curves from point A to point B that start at 64 angles evenly spaced around a circle.

    ∙ Adding randomness to things. Adding randomness to pixel colors gives you "graininess"; adding randomness to object positions gives you spatial dispersion or, if the randomness varies over time, jittering; adding randomness to the angles of different objects gives you visual variety.

    (to be continued)

What are some alternatives?

When comparing DIY-ai-art and pyconar-talk you can also consider the following projects:

ProsePainter

iao - iao

trt_pose - Real-time pose estimation accelerated with NVIDIA TensorRT

awesome-generative-art - Awesome generative art

kalidokit - Blendshape and kinematics calculator for Mediapipe/Tensorflow.js Face, Eyes, Pose, and Finger tracking models.

glicol - Graph-oriented live coding language and music/audio DSP library written in Rust

torch2trt - An easy to use PyTorch to TensorRT converter

StyleGAN-Tensorflow - Simple & Intuitive Tensorflow implementation of StyleGAN (CVPR 2019 Oral)

jetson_stats - 📊 Simple package for monitoring and control your NVIDIA Jetson [Orin, Xavier, Nano, TX] series

animegan2-pytorch - PyTorch implementation of AnimeGANv2

weird - Generative art in Common Lisp