DEM.Net
UnityGLTF
DEM.Net | UnityGLTF | |
---|---|---|
1 | 2 | |
283 | 1,702 | |
2.5% | 1.5% | |
0.0 | 9.5 | |
17 days ago | 9 days ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
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DEM.Net
UnityGLTF
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UnityGLTF VS glTFast - a user suggested alternative
2 projects | 5 Sep 2022
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I recently discovered how much I hate 3D level design, so I found a way to export Minecraft levels into Unity.
You actually can import .glb files directly into the Unity editor or even at runtime. There are several resources on GitHub for this for importing/exporting for/from the Editor and at Runtime. Take a look at this one for instance: https://github.com/KhronosGroup/UnityGLTF
What are some alternatives?
GMap.NET - GMap.NET - Great Maps for Windows Forms & Presentation
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
SharpMap - An easy-to-use mapping library for use in web and desktop applications
GLTFUtility - Simple GLTF importer for Unity
NetTopologySuite - A .NET GIS solution that is fast and reliable for the .NET platform.
glTF-Shell-Extensions - Microsoft Windows shell extensions that pack .gltf to .glb and unpack .glb to .gltf
GeoJSON4EntityFramework - Create GeoJSON from Entity Framework Spatial Data or WKT
Il2CppDumper - Unity il2cpp reverse engineer
OsmSharp - The core functionality of OsmSharp.
UniVRM - UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/
OpenCage Data Geocoding Library for .Net Standard - A .Net Wrapper for The OpenCage Geocoder
glTFast - Efficient glTF 3D import / export package for Unity