D3D12TranslationLayer VS dxvk-gplasync

Compare D3D12TranslationLayer vs dxvk-gplasync and see what are their differences.

D3D12TranslationLayer

A library containing utilities for mapping higher-level graphics work to D3D12 (by microsoft)
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D3D12TranslationLayer dxvk-gplasync
1 11
318 -
0.3% -
4.6 -
about 1 month ago -
C++
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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D3D12TranslationLayer

Posts with mentions or reviews of D3D12TranslationLayer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-02.
  • Intel Arc A770 - Tomb Raider 2013 (driver 4502) (it's not good)
    3 projects | /r/IntelArc | 2 Jul 2023
    It isn't a good look for Intel because unless they are willing to wring the neck of every single game developer and game to force them to remaster/remake their games with DX12 or Vulkan or this "Translation Layer", they will never get the adoption that they are looking for.

dxvk-gplasync

Posts with mentions or reviews of dxvk-gplasync. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-10.

What are some alternatives?

When comparing D3D12TranslationLayer and dxvk-gplasync you can also consider the following projects:

dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine

dxvk-async

dxwrapper - Fixes compatibility issues with older games running on Windows 10/11 by wrapping DirectX dlls. Also allows loading custom libraries with the file extension .asi into game processes.

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