Cursively
ClassicUO
Cursively | ClassicUO | |
---|---|---|
3 | 37 | |
39 | 531 | |
- | 0.9% | |
3.2 | 8.9 | |
over 3 years ago | 4 days ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Cursively
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Ask HN: Examples of Top C# Code?
I was looking at the CSV parser Cursively recently, and I think it is a good simple example of a high performance C# parser and API design.
https://github.com/airbreather/Cursively
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The Fastest Csv Parser In Net
Agreed, and agreed. #21 and #22 seek to address this, but these have actually been very low priority for me: as your benchmarks show, if you primarily need a bunch of objects that must be UTF-16 strings, then are other libraries out there that will do the job just fine. The main reason to use Cursively for that would be if you have some use cases where you need the unusual qualities that Cursively offers, but other use cases where you can live with something more traditional, and you don't want to have two different CSV processing libraries.
The usage instructions are in the README on https://github.com/airbreather/Cursively. The most straightforward way to get started (for now) is:
ClassicUO
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Is there a simple, out of the box solution for Mac? (M1)
Parallels or download the client at www.classicuo.eu. With the latter option, you will need the files from the client.
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Any hope of a Mac desktop release of UO?
The unofficial ClassicUO client runs on Macs: https://www.classicuo.eu You likely just need to provide the actual client files which could be a hassle to obtain after every patch.
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Returning to UO
If you want to play on the Classic Client I would recommend UO Classic client mod that allows the game to run at full resolution and 60FPS. https://www.classicuo.eu
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RyujinX – Open Source Nintendo Switch Emulator
Oh, in terms of emulators written in C#, never heard of Run[1]UO[2]? C# revolutionized the UO world back like 20 years ago(?) it has(d?) the right balance between simplicity, clarity and performance
[1] https://www.runuo.net/
[2] https://github.com/ClassicUO/ClassicUO
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Dark Forest
no total skills cap you'll need the client files which doesn't run on linux itself, but then you can play using ClassicUO which is linux compatible
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What's happening on Siege Perilous tonight? Old-school UO, that's what.
I checked it's not on there list of servers, yet. https://www.classicuo.eu/
- Open source Diablo 1 engine – DevilutionX 1.5.0 released
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Help getting back in...
ClassicUO is not the official client.
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Even More Top 10 Pointless Things in Ultima Online
This is the client we’re talking about: https://www.classicuo.eu you can boost the frames up to 60-120fps and you’re able to resize the game window to your likings.
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Dark Sun - OpenSource MMORPG roguelike!
This gonna be OT: Ciao Tommaso, after reading your project README I think you would be interested to this project too: https://github.com/ClassicUO/ClassicUO
What are some alternatives?
CsvExport - Very simple CSV-export tool for C#
Ultralight - Lightweight, high-performance HTML renderer for game and app developers.
Sylvan - A collection of .NET libraries, including the fastest general-purpose CSV parser for .NET.
ShaderGen - Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,
PdfSharpCore - Port of the PdfSharp library to .NET Core - largely removed GDI+ (only missing GetFontData - which can be replaced with freetype2)
endbasic - BASIC environment with a REPL, a web interface, a graphical console, and RPi support written in Rust
AlterNats - An alternative high performance NATS client for .NET.
crossuo - CrossUO - Open Source Ultima Online Client
H.Pipes - A simple, easy to use, strongly-typed, async wrapper around .NET named pipes.
dynarmic - An ARM dynamic recompiler.
oqtane.framework - CMS & Application Framework for Blazor & .NET MAUI
polyhydra-upm - Creative geometry for Unity