CsvExport
LitJSON
CsvExport | LitJSON | |
---|---|---|
- | 1 | |
141 | 1,320 | |
1.4% | 0.8% | |
4.3 | 7.0 | |
6 months ago | 6 months ago | |
C# | C# | |
- | GNU General Public License v3.0 or later |
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CsvExport
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Tracking mentions began in Dec 2020.
LitJSON
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Looking for suggestions on storing the level/brick data in an Arkanoid/Brickz type of game.
I think JSON is used reasonably often under the hood for various things in Unity, I certainly use it in all my games. The builtin JSONUtility can do the job, but there are some edge cases (serializing lists without a base class, for example) where it falls over. LitJSON is a simple but comprehensive option if you need more power.
What are some alternatives?
MessagePack for C# (.NET, .NET Core, Unity, Xamarin) - Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
Json.NET - Json.NET is a popular high-performance JSON framework for .NET
TcpClientIo - TcpClientIo Wrapper of TcpClient what help focus on WHAT you transfer over TCP, not HOW
Utf8Json - Definitely Fastest and Zero Allocation JSON Serializer for C#(NET, .NET Core, Unity, Xamarin).
Sylvan - A collection of .NET libraries, including the fastest general-purpose CSV parser for .NET.
Bois - Salar.Bois is a compact, fast and powerful binary serializer for .NET Framework. With Bois you can serialize your existing objects with almost no change.
Protobuf - Protocol Buffers - Google's data interchange format
ZeroFormatter - Infinitely Fast Deserializer for .NET, .NET Core and Unity.
ServiceStack.Text - .NET's fastest JSON, JSV and CSV Text Serializers
Msgpack-Cli - MessagePack implementation for Common Language Infrastructure / msgpack.org[C#]
ProtoBuf - C# code generator for reading and writing the protocol buffers format