Crunch2 VS decrunch

Compare Crunch2 vs decrunch and see what are their differences.

Crunch2

Advanced DXTc texture compression and transcoding library. Fork of crunch. (by FrozenStormInteractive)

decrunch

Python wrapper around Crunch DXTc decompressor (by HearthSim)
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Crunch2 decrunch
1 1
6 13
- -
0.0 0.0
4 months ago over 2 years ago
C++ C++
GNU General Public License v3.0 or later zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Crunch2

Posts with mentions or reviews of Crunch2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-30.
  • glTexStorage2D and compressed textures
    7 projects | /r/opengl | 30 May 2021
    After spending some time trying several libraries, I settled with FasTC for now, but it seems to only be able to manage 32 bits RGBA image formats... I am looking into Crunch2 which is basically Crunch with modern CMake.

decrunch

Posts with mentions or reviews of decrunch. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-29.

What are some alternatives?

When comparing Crunch2 and decrunch you can also consider the following projects:

compressonator - Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs

UnityPack - Python deserialization library for Unity3D Asset format

crunch - Advanced DXTc texture compression and transcoding library

bc7enc_rdo - State of the art RDO BC1-7 GPU texture encoders

TabGraph - Simple Scenegraph featuring Physically Based Rendering