Crowbar
Plumber
Crowbar | Plumber | |
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40 | 12 | |
591 | 361 | |
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0.0 | 6.3 | |
12 days ago | 2 months ago | |
Visual Basic .NET | Rust | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Crowbar
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I need help making a custom hoodie for free for Cry of Fear steam version.
To edit the textures, you can use Paint.NET (https://www.getpaint.net/), and for decompiling and compiling, use Crowbar (https://github.com/ZeqMacaw/Crowbar/releases).
- I want to add my own custom screens for the TV head model
- where can i downlode mdl files or how can i convert other 3d files to mdl
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I'm making a source mod and the hl2 maps are still playable in the console. Is there any way to get rid of these?
If you use the Crowbar tool you can extract files from VPK's.
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Model browser crashes hammer often after copying Portal 2 assets to TF2
TF2 and Portal 2 are different branches of Source. the models don't always work well when just dragging and dropping. crowbar can decompile and recompile entire folders of models at once
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Is there any place I could get the model for Heavy's Tomislav weapon?
You will need VTFEdit for the textures, GCFScape for extracting, Crowbar for decompiling the model and Blender Source Tools for importing the model.
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How to re-compile models to mdl
Crowbar is the go to compiler helper https://steamcommunity.com/groups/CrowbarTool
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Any L4D1 Models?
it a program/modding, where you can create custom models. but i do recom learn how to use it, heres the official group: https://steamcommunity.com/groups/CrowbarTool
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Is it possible to import stuff from csgo into HL2?
Most models from CS:GO are in Left 4 Dead 2 so I recommend looking for them there first because the conversion is easier; for de/recompiling use Crowbar
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CSGO Models
Use GCFScape to export the .mdl from the CS:GO VPK (in the "csgo" root directory) and use Crowbar to decompile into .smd. You can then use Blender Source Tools to open the files in Blender, where they can be exported to .obj or .fbx if necessary.
Plumber
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Questions regarding modeling maps on a different program to import into Source 2 engine
I used this one for importing map to blender https://github.com/lasa01/io_import_vmf
- Editing VTFs
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Really been into photorealism lately, and I finally got a good car paint shader.
The map is drumroll please... de_nuke from CS:GO, u/Skibub actually noticed it, congrats ! What I used to get the map into the game, is a tool called BSPSource, and once the map extracted, I used this Blender addon. This is what has given me the less troubles compared to other addons. Of course, materials will need tweaking, and I would suggest doing the lights yourself. You might have to look up a bit of tutorials because I don't want to explain here.
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The Swinging Terrorist (OC)
I also used io_import_vmf to import the map (Overpass) into Blender and use that for lighting and reflections for the terrorist and also as a shadow catcher, so the his shadow is cast perfectly on the ground and everything matches up. This is necessary because he's actually not there in the in-game footage, only in Blender, so he would have no shadow otherwise. The map obviously isn't visible in the final video, it's just there to influence the CGI, which is just the swings and the terrorist.
- Is propper still a thing?
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Possible i could get someone to convert VMF to unity for me?
Import them to Blender first: https://github.com/lasa01/io_import_vmf and then export to Unity
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Taking models and maps from SFM and putting them into blender
The files are compiled into formats that are easy to load for the game engine, but can't be opened in modeling programs. You need Crowbar to decompile models and Blender Source Tools to import them into Blender, VTFEdit to convert textures into PNGs and io_import_vmf to import maps into Blender.
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Faking Fluids: Behind The Scenes & General Overview
2. io_import_vmf by lasa01: https://github.com/lasa01/io_import_vmf
- Hammer++ is out!
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How do I convert a .vmf into a unity model?
The map I used was mg_commandconquer_v2, its on gamebanana, https://github.com/lasa01/io_import_vmf to import the .vmf into blender and the free version of Unity. Did I do something wrong?
What are some alternatives?
SourceIO - SourceIO is an Blender(3.4+) addon for importing source engine textures/models/maps
BlenderSourceTools - The Blender Source Tools add Source engine support to Blender, the free 3D modelling suite.
CompilePal - A tool to assist in the compiling of source engine maps
bspsrc - A Source engine map decompiler
TR2Main - Tomb Raider II Injector Dynamic Library
SourceOps - A more convenient alternative to Blender Source Tools.
afx-blender-scripts - Scripts for Blender by the advancedfx.org project
TOMB5 - Tomb Raider: Chronicles Disassembly translated to C source code.
source-armature-toolkit - Blender plugin that allows for easier modding and animation of the Gold Source/Source/Titanfall armatures.
UtinyRipper - GUI and API library to work with Engine assets, serialized and bundle files
bsp_tool - Python library for analysing .bsp files