Creative-Journey
gltfjsx
Creative-Journey | gltfjsx | |
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8 | 56 | |
4 | 4,217 | |
- | 3.8% | |
5.8 | 7.1 | |
10 months ago | 18 days ago | |
JavaScript | ||
- | MIT License |
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Creative-Journey
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I spent Christmas working on my portfolio; got it from 0.1.0 to 0.1.1; slow and steady progress; once more, advices are much appreciated. Wish everyone a warm and cozy holiday season! https://creative-ataraxia.github.io
yeah, it's hosted on my github pages, link: https://creative-ataraxia.github.io
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I would like to focus more on using threejs and blender to develop 3D experiences; how should I improve my portfolio site? Thanks for the advice!
Link to my portfolio site; Link to my github profile;
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How to tell an interactive story in JS?
Sounds like a job for a threejs dev like me; some of my projects: https://creative-ataraxia.github.io
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Thrown away my portfolio site because 'stats' are bad; is this the right way?
So a while ago someone said on this sub that having 'stats' (e.g. react: 85% etc.) on your portfolio site is very distasteful; feeling ashamed, I completely threw away my old site (which I toiled on for a pretty long time); and just did a minimalistic scrolling page, is this the way to go?
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[HIRING] WebGL Dev
Hi š Iām a react webgl dev; I love making landing pages; let me know if I can help; about me: https://github.com/Creative-Ataraxia/Creative-Journey
- Hi Everyone! Recently rewrote my portfolio, still tough around the edges; what can I do to improve it? Thanks! https://creative-ataraxia.github.io
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How should I go about creating a professional promotional/functional website from scratch?
Webgl (three.js) may be an interesting choice; Recently built my site with it, https://creative-ataraxia.github.io; it was a really fun experience;
- New Remote Job Opportunity!
gltfjsx
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Implementing 3D Graphics in React
Creating geometric shapes is fun, but we can also create 3D models using applications like Blender, Maya, Sketchfab, and TurboSquid. In this section, we will run a 3D model using an already-created model from Sketchfab. We will use the GLTF file model. We will also use the GLTF pipeline, and GLTFJSX packages to convert the GLTF file to Draco GLTF and then to a React JSX file. To start first;
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How can I get rid of these gaps?
Hello! I loaded a model using https://gltf.pmnd.rs and it displays correctly, but there are weird gaps that you can see through on the edges. This is a Next.js project with ts. I'm using @react-three/fiber and @rect-three/drei to use three.js in react. I'll attach the file that creates this object, but if there's anything more you need, just ask me. Here's the file that contains the code of this object:
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React + Three.js. Creating your own 3D shooter. Part 1
Then we need to generate a react component that will contain the markup of this model to add it to the scene. Let's use the official resource from the @react-three/fiber developers.
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Add texture to loaded glb, threejs
especially for what you describe above. it can lay out a glb model declaratively, the whole scene is yours to control. watch the first video here https://github.com/pmndrs/gltfjsx and then use that tool:
- Optimization checklist GLTF models in Three.js?
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Any good tutorials on creating dynamic animations?
stuff like this doesn't have to be keyframed, you can just rotate model groups. im sure this will be overwhelming atm but if you have the time watch the video there https://github.com/pmndrs/gltfjsx models in threejs are blobs, they are not meant to do anything. people traverse them and create mutations. but that tool puts the entire model scene under your control, every node in its graph is declarative now, to my it dynamic is trivial at that point.
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which skills to learn from Blender for three js
the second practically doesn't exist in vanilla three. a gltf is a blob that you throw into the scene. pair three with react and blender will be a lot more useful: https://github.com/pmndrs/gltfjsx (watch the first video there)
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How to apply Mesh Wobble Material to gltf model in r3f?
I want to implement this for a gltf model loaded as a gltfx. MeshWobbleMaterial is not getting qpplied. i don't know what to where to add the component either. i have attached the code below,
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Help making a model look like the demo
/* Auto-generated by: https://github.com/pmndrs/gltfjsx Command: npx [email protected] crystal_ball_test.glb Author: WarderiiK (https://sketchfab.com/WarderiiK) License: CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/) Source: https://sketchfab.com/3d-models/crystal-ball-test-fc727811052a4b2ba9ef2ffa327e8349 Title: Crystal Ball Test */ import React, { useRef } from 'react' import { useGLTF, useAnimations, MeshTransmissionMaterial } from '@react-three/drei' export default function Model(props) { const group = useRef() const { nodes, materials, animations } = useGLTF('/crystal_ball_test.glb') const { actions } = useAnimations(animations, group) return ( ) }
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Where should I keep my assets?
Have you compressed your models with https://gltf.pmnd.rs ? ( sorry this is unrelated to your post ) or you could use https://github.com/pmndrs/gltfjsx ( same thing but you use it like an npm package )
What are some alternatives?
legacy-portfolio-site - A typical scrolling site with flashy visuals
gltf-pipeline - Content pipeline tools for optimizing glTF assets. :globe_with_meridians:
twinejs - Twine, a tool for telling interactive, nonlinear stories
react-three-fiber - šØš A React renderer for Three.js [Moved to: https://github.com/pmndrs/react-three-fiber]
drei - š„ useful helpers for react-three-fiber
leva - š React-first components GUI
awesome-react-three-fiber - š A loose collection of cool r3f links, gifs, people, stuff
react-xr - š¤³ VR/AR with react-three-fiber
react-three-fiber - šØš A React renderer for Three.js
model-viewer - Easily display interactive 3D models on the web and in AR!
component-material - š§© Compose modular materials in React
drei - š useful helpers for react-three-fiber [Moved to: https://github.com/pmndrs/drei]