CornerCulling
Fast and Maximally Accurate Occlusion Culling (by 87andrewh)
Little-Anti-Cheat
Anti-Cheat for Source Games (by J-Tanzanite)
CornerCulling | Little-Anti-Cheat | |
---|---|---|
3 | 4 | |
118 | 281 | |
- | - | |
0.0 | 5.8 | |
over 3 years ago | 6 months ago | |
C++ | SourcePawn | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
CornerCulling
Posts with mentions or reviews of CornerCulling.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-27.
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Valve, please overhaul your Particle System and Slark Passive. They are the main reason most of the hacks that exist for the game are working.
Now if this issue can be solved in 3D in a few dozen ms I'm sure in 2D this would not explode the server bill. Also where did you get the 64 tick rate from? Is it from CS:GO because this source says DOTA 2's tick rate is 30. Either way you're overstating the complexity of this issue.
- Are there any reasons not to implement this in official MM? Cheaters wouldn't be able to WH someone walking
Little-Anti-Cheat
Posts with mentions or reviews of Little-Anti-Cheat.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-28.
- ¿Puedo integrar anticheat en un servidor de csgo que yo estoy pagando?
- solution to anti cheat problem, why not make it FOSS instead (Survey)
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Little-Anti-Cheat VS OFL-AC - a user suggested alternative
2 projects | 8 Aug 2021
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What will the antibot update be?
Server-Side Anti-Cheat - By SSAC, I'm referring to systems similar to SMAC, LilAC, or StAC, all of which are relatively popular anti-cheats used by almost all community servers, including my own. While extremely effective in almost all cases, they have one massive downside: While they can be 99.999% accurate, they are not and can never be 100% accurate. Laggy players may appear to be cheating if their aim happens to jump onto another player. The most common method of combating this issue is to wait and see if this happens repeatedly before taking action. They're also pretty easy to evade if you happen to know how long it takes for a detection to expire and the sensitivity of the anti-cheat, but that's a whole different deal.
What are some alternatives?
When comparing CornerCulling and Little-Anti-Cheat you can also consider the following projects:
gl_occlusion_culling - OpenGL sample for shader-based occlusion culling
VAC-Bypass - Valve Anti-Cheat bypass written in C.