CommsDSL-Specification
comms_champion
CommsDSL-Specification | comms_champion | |
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1 | 4 | |
8 | 241 | |
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4.5 | 0.0 | |
11 months ago | almost 2 years ago | |
CMake | CMake | |
- | Mozilla Public License 2.0 |
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CommsDSL-Specification
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Protocols that use a map/config to coordinate embedded device and host?
Very nice, I really didn't know about this. I guess the config file is this CommsDSL schema file?
comms_champion
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C++ Show and Tell - June 2023
I've been developing CommsChampion Ecosystem for about 9 years as my pet project. It's about easy and compile-time configurable implementation of binary communication protocols using C++11 programming language, with main focus on embedded systems (including bare-metal ones).
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What network messaging library do you recommend?
If this is the case, for the third stage of the application specific protocol handling I recommend CommsChampion Ecosystem.
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When to use template meta programming ?
I suppose if you develop something that is going to be used in a single project / product without much of a customization, then meta-programming is not really justified. The meta-programming is justified in many cases when you implement some kind of a library, which can be used in multiple independent products, and these uses may require some product specific customizations. For example, I'm developing a solution for implementing binary communication protocols for embedded systems in C++, called CommsChampion Ecosystem. The core component of which is the COMMS library. Every single use of this library requires different customization. Every application may require different polymorphic interface to handle its message objects. I use template meta-programming there to define virtual functions only needed by the application and not adding unnecessary ones. I also use template meta programming to allow customization of the storage data structures and may use different, more optimized code for some.
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Protocols that use a map/config to coordinate embedded device and host?
I use commschamp. You describe the protocol in an XML format, it only supports C++ though
What are some alternatives?
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GameNetworkingSockets - Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.