Neutrino
A low-latency, high performance network library for real-time apps and games. (by Claytonious)
Hazel-Networking
Hazel Networking is a low level networking library for C# providing connection orientated, message based communication via TCP, UDP and RUDP. (by DarkRiftNetworking)
Neutrino | Hazel-Networking | |
---|---|---|
1 | 3 | |
50 | 207 | |
- | -1.4% | |
0.0 | 0.0 | |
almost 7 years ago | almost 3 years ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Neutrino
Posts with mentions or reviews of Neutrino.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-09-11.
Hazel-Networking
Posts with mentions or reviews of Hazel-Networking.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-09-29.
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I'm the creator of Legion TD 2, a team vs team autobattler/TD based on the Warcraft 3 mod that inspired Autochess and Teamfight Tactics. I've spent 9 years designing and programming the standalone sequel from scratch. Ask me anything!
Btw another library I use is called DarkRift - I'm actually a staff member for it on the Discord. It is what all my net code is built on. Come drop by the Discord and post in #game-development and you'll probably find me there.
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How to implement multiplayer over the network?
Normcore - https://normcore.io DarkRift - https://www.darkriftnetworking.com Photon(Fusion) - https://www.photonengine.com/ Playfab - https://playfab.com/ Nakama - https://heroiclabs.com/ LiteNetLib - https://github.com/RevenantX/LiteNetLib Colyseus - https://www.colyseus.io/ Playerio - https://playerio.com/ SmartFoxServer - https://www.smartfoxserver.com GameSparks - https://www.gamesparks.com/
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[Hobby // RevShare] Looking For Senior Multiplayer Developer (Unity)
Hazel
What are some alternatives?
When comparing Neutrino and Hazel-Networking you can also consider the following projects:
LiteNetLib - Lite reliable UDP library for Mono and .NET
ENet-CSharp - Reliable UDP networking library
lidgren-network-gen3 - Lidgren Network Library
My-Clone-Hero-Tweaks - Tweaks to Clone Hero that I've made
MiniUDP - A Simple UDP Layer for Shipping and Receiving Byte Arrays
tweetinvi - Tweetinvi, an intuitive Twitter C# library for the REST and Stream API. It supports .NET, .NETCore, UAP (Xamarin)...
nakama - Distributed server for social and realtime games and apps.
OptiKey - OptiKey - Full computer control and speech with your eyes [Moved to: https://github.com/OptiKey/OptiKey]
Neutrino vs LiteNetLib
Hazel-Networking vs LiteNetLib
Neutrino vs ENet-CSharp
Hazel-Networking vs ENet-CSharp
Neutrino vs lidgren-network-gen3
Hazel-Networking vs My-Clone-Hero-Tweaks
Neutrino vs MiniUDP
Hazel-Networking vs lidgren-network-gen3
Hazel-Networking vs tweetinvi
Hazel-Networking vs nakama
Hazel-Networking vs MiniUDP
Hazel-Networking vs OptiKey