ClassicUO
Roslyn
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ClassicUO | Roslyn | |
---|---|---|
37 | 157 | |
531 | 18,499 | |
2.1% | 0.9% | |
8.9 | 10.0 | |
1 day ago | 4 days ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ClassicUO
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Is there a simple, out of the box solution for Mac? (M1)
Parallels or download the client at www.classicuo.eu. With the latter option, you will need the files from the client.
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Any hope of a Mac desktop release of UO?
The unofficial ClassicUO client runs on Macs: https://www.classicuo.eu You likely just need to provide the actual client files which could be a hassle to obtain after every patch.
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Returning to UO
If you want to play on the Classic Client I would recommend UO Classic client mod that allows the game to run at full resolution and 60FPS. https://www.classicuo.eu
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RyujinX – Open Source Nintendo Switch Emulator
Oh, in terms of emulators written in C#, never heard of Run[1]UO[2]? C# revolutionized the UO world back like 20 years ago(?) it has(d?) the right balance between simplicity, clarity and performance
[1] https://www.runuo.net/
[2] https://github.com/ClassicUO/ClassicUO
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Dark Forest
no total skills cap you'll need the client files which doesn't run on linux itself, but then you can play using ClassicUO which is linux compatible
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What's happening on Siege Perilous tonight? Old-school UO, that's what.
I checked it's not on there list of servers, yet. https://www.classicuo.eu/
- Open source Diablo 1 engine – DevilutionX 1.5.0 released
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Help getting back in...
ClassicUO is not the official client.
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Even More Top 10 Pointless Things in Ultima Online
This is the client we’re talking about: https://www.classicuo.eu you can boost the frames up to 60-120fps and you’re able to resize the game window to your likings.
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Dark Sun - OpenSource MMORPG roguelike!
This gonna be OT: Ciao Tommaso, after reading your project README I think you would be interested to this project too: https://github.com/ClassicUO/ClassicUO
Roslyn
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The Performance Impact of C++'s `final` Keyword
.NET is a little smarter about switch code generation these days: https://github.com/dotnet/roslyn/pull/66081
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Generating C# code programmatically
Recently, while creating some experimental C# source code generators (xafero/csharp-generators), I was just concatenating strings together. Like you do, you know, if things have to go very quickly. If you have a simple use case, use a formatted multi-line string or some template library like scriban. But I searched for a way to generate more and more complicated logic easily - like for example, adding raw SQL handler methods to my pre-generated DBSet-like classes for my ADO.NET experiment. You could now say: Use Roslyn and that's really fine if you look everything up in a website like SharpLab, which shows immediately the syntax tree of our C# code.
- Still No REPL for .NET Core in Visual Studio
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Roslyn VS Metalama.Compiler - a user suggested alternative
2 projects | 7 Dec 2023
- Por debaixo do capô: async/await e as mágicas do compilador csharp
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Use Case Driven Development with Low-Code
At runtime, the Case C# expressions are embedded into a function and dynamically compiled into an assembly using the Roslyn C# compiler. Then the function that contains the expression is called (e.g. CaseAvailableFunction.Availablle()). At runtime, the function provides various methods to access stored case values as well as the current input data.
- Interceptors
- Tentative C# 12 feature list · dotnet/roslyn · Discussion #69074
- Do you guys think this programmer is right about dotnet?
What are some alternatives?
Ultralight - Lightweight, high-performance HTML renderer for game and app developers.
Mono-basic - Visual Basic Compiler and Runtime
ShaderGen - Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,
MSBuild - The Microsoft Build Engine (MSBuild) is the build platform for .NET and Visual Studio.
endbasic - BASIC environment with a REPL, a web interface, a graphical console, and RPi support written in Rust
F# - Please file issues or pull requests here: https://github.com/dotnet/fsharp
crossuo - CrossUO - Open Source Ultima Online Client
ClojureCLR - A port of Clojure to the CLR, part of the Clojure project
dynarmic - An ARM dynamic recompiler.
Bridge.NET - :spades: C# to JavaScript compiler. Write modern mobile and web apps in C#. Run anywhere with Bridge.NET.
polyhydra-upm - Creative geometry for Unity
Roslyn-linq-rewrite - Compiles C# code by first rewriting the syntax trees of LINQ expressions using plain procedural code, minimizing allocations and dynamic dispatch.