ClassicUO
dynarmic
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ClassicUO | dynarmic | |
---|---|---|
37 | 6 | |
531 | 967 | |
2.1% | - | |
8.9 | 8.8 | |
1 day ago | about 2 months ago | |
C# | C++ | |
GNU General Public License v3.0 or later | BSD Zero Clause License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ClassicUO
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Is there a simple, out of the box solution for Mac? (M1)
Parallels or download the client at www.classicuo.eu. With the latter option, you will need the files from the client.
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Any hope of a Mac desktop release of UO?
The unofficial ClassicUO client runs on Macs: https://www.classicuo.eu You likely just need to provide the actual client files which could be a hassle to obtain after every patch.
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Returning to UO
If you want to play on the Classic Client I would recommend UO Classic client mod that allows the game to run at full resolution and 60FPS. https://www.classicuo.eu
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RyujinX – Open Source Nintendo Switch Emulator
Oh, in terms of emulators written in C#, never heard of Run[1]UO[2]? C# revolutionized the UO world back like 20 years ago(?) it has(d?) the right balance between simplicity, clarity and performance
[1] https://www.runuo.net/
[2] https://github.com/ClassicUO/ClassicUO
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Dark Forest
no total skills cap you'll need the client files which doesn't run on linux itself, but then you can play using ClassicUO which is linux compatible
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What's happening on Siege Perilous tonight? Old-school UO, that's what.
I checked it's not on there list of servers, yet. https://www.classicuo.eu/
- Open source Diablo 1 engine – DevilutionX 1.5.0 released
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Help getting back in...
ClassicUO is not the official client.
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Even More Top 10 Pointless Things in Ultima Online
This is the client we’re talking about: https://www.classicuo.eu you can boost the frames up to 60-120fps and you’re able to resize the game window to your likings.
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Dark Sun - OpenSource MMORPG roguelike!
This gonna be OT: Ciao Tommaso, after reading your project README I think you would be interested to this project too: https://github.com/ClassicUO/ClassicUO
dynarmic
- Dynarmic – An ARM dynamic recompiler (AArch32/64 to x86-64/AArch64)
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RyujinX – Open Source Nintendo Switch Emulator
They're probably referring to dynarmic: https://github.com/merryhime/dynarmic
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[News] TouchHLE: high-level emulator for iPhone OS apps released
As an HLE, touchHLE is radically different from a low-level emulator (LLE) like QEMU. The only code the emulated CPU executes is the app binary and a handful of libraries; touchHLE takes the place of iPhone OS and provides its own implementations of the system frameworks (Foundation, UIKit, OpenGL ES, OpenAL, etc).
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Latest news from Emulation regarding Mac
https://github.com/merryhime/dynarmic/pull/697 - Dynarmic implementing Arm backend support. Dynarmic is a dynamic recompiler for ARM.
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Ryujinx - Progress Report July 2021
I did some work on Dynarmic, so there's my bias I guess. But I def believe Dynarmic would emit better context-aware assembly than a CIL->Native jitteror the JVM would emit. Dynarmic takes advantage of instruction sets like BMI2 and AVX{2,512} and uses a pretty darn concise intermediate representation to the original ARM assembly to emit efficient x86 while a C# JIT probably still only emits baseline x86-64 and struggles with efficient vectorization of things like Arm's NEON instructions. Can't even imagine a C# or Java VM trying to automatically emit optimal assembly for an FMADD including handling NaN propagation or detecting that FMINNM can be very quickly emulated with a single vrangep{s,d} x86 instruction.
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What are the implications of AVX-512 for emulation?
For emulators, it's currently used in dynarmic(Yuzu's ARM-to-x86 recompiler backend) for the fast emulation of ARM's NEON instruction set.
What are some alternatives?
Ultralight - Lightweight, high-performance HTML renderer for game and app developers.
Ryujinx - Experimental Nintendo Switch Emulator written in C#
ShaderGen - Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,
libmorton - C++ header-only library with methods to efficiently encode/decode Morton codes in/from 2D/3D coordinates
endbasic - BASIC environment with a REPL, a web interface, a graphical console, and RPi support written in Rust
asmjit - Low-latency machine code generation
crossuo - CrossUO - Open Source Ultima Online Client
rpcs3 - PS3 emulator/debugger
polyhydra-upm - Creative geometry for Unity
vvctre - A Nintendo 3DS emulator with Lua scripting for Windows 7+ and Linux (the default script is vvctre folder/script.lua)
Arthur - How to build your own AI art installation from scratch [Moved to: https://github.com/maxvfischer/DIY-ai-art]
fujihack - Reverse engineering Fujifilm firmware