DS4Windows
quickjs-emscripten
DS4Windows | quickjs-emscripten | |
---|---|---|
15 | 21 | |
429 | 1,130 | |
2.1% | - | |
8.8 | 9.4 | |
7 days ago | 22 days ago | |
C# | TypeScript | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DS4Windows
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yuzu - Progress Report August 2022
And there was also a fork available in the last year while the original dev was on a hiatus.
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Controller Rumble not working on DS4
Personally I use CircumSpector's DS4Windows. It has restored rumble and lightbar passthru on my end. The lightbar passthru is kinda buggy but it kinda works.
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VR quality gyro aim with NO software, NO cameras, just plug and play with one wireless dongle. Tested reliable for more than a year with NO drift.
Thankfully, Jibb already redirects the newer fork if you look at the Release page or literally the first Paragraph of README.md. So unlike DS4Windows (which took 6-7+ years to tell folks to move over to Ryochan4 fork...which said fork been discontinued and someone else took over. Welcome to FOSS. 😋), it should be easy enough to head over to Electronicks fork.
- Dualsense Wireless Microphone &/+ Headphone support?
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PC players can now update their DualSense wireless controller with the latest firmware from Windows 11 and select Windows 10 devices, without connecting to a PS5.
Final note: DS4Windows hasn't been updated since August 2021. Another group forked it and they're rewriting a lot of it. There is no release yet and no release date planned.
- DS4Windows IS dead ?
- For those on PC. Best way to use controller on pc?
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Ask HN: Who Wants to Collaborate?
A couple of FOSS enthusiasts and myself have taken over the decade old game controller remapping tool DS4Windows (https://github.com/CircumSpector/DS4Windows) with the goal to rewrite major parts using latest dotnet patterns and technologies. There's still months worth of work left but despite being an ambitious task, it's quite doable and fun figuring out your way around someone else's massive code base. Join us if you like!
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Dualsense in-app battery indicator
The DS4Windows project is not dead. There is a new team working on it called CircumSpector, but it may take a while for a update to be released since they are focusing on "modernizing" the code so it's easier to maintain it in the future. There are lots of changes going on under the hood, but "user visible" changes for now.
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Will the Rumble get fixed anytime soon when using DS4 emulation?
This is not exactly true. Check CircumSpector's DS4Windows.
quickjs-emscripten
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New QuickJS Release
Based on your comment below I think you figured out the difference - but if you're looking to execute JS, you can pick between ShadowRealm (where available, or using a polyfill) or my library quickjs-emscripten.
Pros of quickjs-emscripten over ShadowRealm:
- You can use quickjs today in any browser with WASM. ShadowRealm isn't available yet, and polyfills have had security issues in the past. See https://www.figma.com/blog/an-update-on-plugin-security/
- In ShadowRealm eval, untrusted code can consume arbitrary CPU cycles. With QuickJS, you can control the CPU time used during an `eval` using an [interrupt handler] that's called periodically during the eval.
- In ShadowRealm eval, untrusted code can allocate arbitrary amounts of memory. With QuickJS, you can control both the [stack size] and the [heap size] available inside the runtime.
- quickjs-emscripten can do interesting things with custom module loaders and facades that allow synchronous code inside the runtime to call async code on the host.
Pros of ShadowRealm over QuickJS:
- ShadowRealm will (presumably?) execute code using your native runtime, probably v8, JavaScriptCore, or SpiderMonkey. Quickjs is orders of magnitude slower than JIT'd javascript performance of v8 etc. It's also slower than v8/JSC's interpreters, although not by a huge amount. See [benchmarks] from 2019.
- You can easily call and pass values to ShadowRealm imported functions. Talking to quickjs-emscripten guest code requires a lot of fiddly and manual object building.
- Overall the quickjs(-emscripten) API is verbose, and requires manual memory management of references to values inside the quickjs runtime.
[interrupt handler]: https://github.com/justjake/quickjs-emscripten/blob/main/doc...
[stack size]: https://github.com/justjake/quickjs-emscripten/blob/main/doc...
[heap size]: https://github.com/justjake/quickjs-emscripten/blob/main/doc...
[benchmarks]: https://bellard.org/quickjs/bench.html
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Extism Makes WebAssembly Easy
The thing I want to achieve with WebAssembly is still proving a lot harder than I had anticipated.
I want to be able to take strings of untrusted code provided by users and execute them in a safe sandbox.
I have all sorts of things I want this for - think custom templates for a web application, custom workflow automation scripts (Zapier-style), running transformations against JSON data.
When you're dealing with untrusted code you need a really robust sandbox. WebAssembly really should be that sandbox.
I'd like to support Python, JavaScript and maybe other languages too. I want to take a user-provided string of code in one of those languages and execute that in a sandbox with a strict limit on both memory usage and time taken (so I can't be crashed by a "while True" loop). If memory or time limit are exceeded, I want to get an exception which I can catch and return an error message to the user.
I've been exploring options for this for quite a while now. The furthest I've got was running Pyodide inside of Deno: https://til.simonwillison.net/deno/pyodide-sandbox
Surprisingly I've not found a good pattern for running a JavaScript interpreter in a WASM sandbox yet. https://github.com/justjake/quickjs-emscripten looks promising but I've not found the right recipe to call it from server-side Python or Deno yet.
Can Extism help with this? I'm confident I'm not the only person who's looking for a solution here!
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Node on Web. Use Nodejs freely in your browser with Linux infrastructure.
"Safely execute untrusted Javascript in your Javascript, and execute synchronous code that uses async functions" quickjs-emscripten, NPM
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Sandboxing JavaScript Code
This maybe, as a start?
https://github.com/justjake/quickjs-emscripten
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Hacker News top posts: Nov 20, 2022
QuickJS Running in WebAssembly\ (17 comments)
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QuickJS Running in WebAssembly
The library was inspired by Figma’s blog posts about their plug-in system: https://github.com/justjake/quickjs-emscripten#background
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Show HN: Run unsafe user generated JavaScript in the browser
If you need to call into user-generated Javascript synchronously or have greater control over the sandbox environment, you can use WebAssembly to run a Javascript interpreter: https://github.com/justjake/quickjs-emscripten#quickjs-emscr...
QuickJS in WebAssembly is much slower than your browser's native Javascript runtime, but possibly faster than async calls using postMessage. As an added bonus, it can make async functions in the host appear to be synchronous inside the sandbox using asyncify: https://emscripten.org/docs/porting/asyncify.html.
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Why Would Anyone Need JavaScript Generator Functions?
You can use One Weird Trick with generator functions to make your code "generic" over synchronicity. I use this technique to avoid needing to implement both sync and async versions of some functions in my quickjs-emscripten library.
The great part about this technique as a library author is that unlike choosing to use a Promise return type, this technique is invisible in my public API. I can write a function like `export function coolAlgorithm(getData: (request: I) => O | Promise): R | Promise`, and we get automatic performance improvement if the user's function happens to return synchronously, without mystery generator stuff showing up in the function signature.
Helper to make a function that can be either sync or async: https://github.com/justjake/quickjs-emscripten/blob/ff211447...
Uses: https://cs.github.com/justjake/quickjs-emscripten?q=yield*+l...
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Why Am I Excited About WebAssembly?
This seems like a pretty nice, recently enabled way of getting a sandboxed js environment: QuickJS compiled to WASM: https://github.com/justjake/quickjs-emscripten.
What are some alternatives?
DS4Windows - Like those other ds4tools, but sexier
wasmtime - A fast and secure runtime for WebAssembly
JoyShockMapper - A tool for PC gamers to play games with DualShock 4s, JoyCons, and Pro Controllers. Gyro aiming, flick stick.
wasmer - 🚀 The leading Wasm Runtime supporting WASIX, WASI and Emscripten
GlosSI - Tool for using Steam-Input controller rebinding at a system level alongside a global overlay
wizer - The WebAssembly Pre-Initializer
HidHide - Gaming Input Peripherals Device Firewall for Windows.
rr - Record and Replay Framework
relevant_xkcd - A reccomender engine for relavent xkcd comics
go - The Go programming language
ScpToolkit - Windows Driver and XInput Wrapper for Sony DualShock 3/4 Controllers
iPlug2 - C++ Audio Plug-in Framework for desktop, mobile and web