ChromaTower
A hyper-casual mobile game exercise, heavily influenced by Voodoo's "Helix Jump" (by csinac)
FontainebleauDemo
Fontainebleau demo (by Unity-Technologies)
ChromaTower | FontainebleauDemo | |
---|---|---|
2 | 2 | |
3 | 1,062 | |
- | 0.0% | |
0.0 | 0.0 | |
about 3 years ago | over 1 year ago | |
C# | C# | |
- | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ChromaTower
Posts with mentions or reviews of ChromaTower.
We have used some of these posts to build our list of alternatives
and similar projects.
FontainebleauDemo
Posts with mentions or reviews of FontainebleauDemo.
We have used some of these posts to build our list of alternatives
and similar projects.
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Slightly panning the camera away from the center of screen based on player's movement.
Scene is a modified version of Unity's [Fontainebleau](https://github.com/Unity-Technologies/FontainebleauDemo) demo.
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A windy morning in the mountains.
Hey! I'm using a script from Unity's Fontainebleau demo to render a quad mesh with the the standard shader and emissive material. Then I turn up the diffusion up to 10 in the post processing stack's bloom, which gives it the soft glow. If your scene is small enough, you can simply parent the quad mesh to your main camera, otherwise you might have to use a second camera or shader to get it to render behind everything.
What are some alternatives?
When comparing ChromaTower and FontainebleauDemo you can also consider the following projects:
ExponentialIdle-SaveGameEditor - Exponential Idle Save Game Editor
buildtool - A powerful automation tool for quickly and easily generating builds with Unity.
sprite-dicing - Cross-engine tool for lossless compression of sprites with identical areas
OpenCAGE - A modding toolkit for Alien: Isolation that gives access to scripting, assets, configurations, and behaviour trees.