ChaperoneTweak
OpenVR-AdvancedSettings
ChaperoneTweak | OpenVR-AdvancedSettings | |
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22 | 56 | |
182 | 1,197 | |
- | 1.9% | |
0.0 | 6.1 | |
over 7 years ago | 11 days ago | |
C# | C++ | |
MIT License | GNU General Public License v3.0 only |
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ChaperoneTweak
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why is there even a minimum space?
If you have enough room to make your chaperone just large enough (even if you don't have enough space to play there) you might be able to get away with setting it up that way, then using something like chaperonetweak to manually resize it to something smaller. I use it to make a chaperone that more accurately reflects the shape of the space I have.
- Virtual walls without room scale?
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My index just shipped, what software/games should I preload before it gets here?
I would also highly recommend grabbing Chaperone Tweak. I use this whenever I want to make adjustments to my play space. You have way more control over the shape than you would with the default setup. It's also very useful in that you can use your passthrough camera and see your environment as you move your bounds with your hands. Super intuitive and very very useful.
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Just copped a headset, having problems with room setup
If you want to modify more in depth your chaperone, you can use ChaperoneTweak
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Anyone know how to make their playspace bigger?
If you haven't already installed the Open VR Advanced settings you should as it gives you all sorts of stuff including ways to modify your playspace. That said for a quick change of your space I generally use chaperone tweak. Generally don't recommend turning off your boundaries as you're just asking to break something.
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MixedVR Manager first-time setup issues (and just general SteamVR headaches)
Created new layout. Tried to tweak it in ChaperoneTweak but that app never showed a single wall; I am guessing it was not reading the chaperone_info.vrchap correctly.
- Quest 2 - Full body tracking setup + tracker validation guide
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The best part of full body tracking is the punts
I found that the steam chaperone is easier to stay in for me. You have to enable staged tracking in virtual desktop for it to work right, but if you don’t want to bother with all that you can just enable the center floor marker in ovr advanced settings and keep your guardian. I disable guardian completely though and use steam chaperone. Ovr advanced settings can save your chaperone profile and you can use Chaperone Tweak to adjust it perfectly
- Quick Calibrate Via Script/ command line / web interface
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Playspace permanently shifts. It is rotated and offset perminently with nothing within ovr will fix this. When i redo the room setup it works (once i hit B it changes my rotation tho) then after that session its back to this. How do i fix?
Next for the actual playspace adjustment I use a took called Chaperone Tweak which lets me change where my floor is located, rotated, ect. I can also adjust the walls add walls remove walls whatever you want to do.
OpenVR-AdvancedSettings
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[G2 Reverb] New SteamVR Update broke recentering?
Thank you for this! I am familiar with Steam Depot and rolling back updates, but when I looked into it for SteamVR, it seemed like it required several Depots and I wasn't willing to go that ham into it just yet (before asking for help). Luckily my problem was fixed by simply removing OVRAS, but maybe your solution will help someone else, so I very much appreciate the effort you put into your answer as well!
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[Mod release] Bullet Time V.A.T.S VR
VAFS Redux works well in VR in my experience and you don't need to use quick slots for activation since you can send keyboard hotkeys in VR using OpenVR2Key or OpenVR-AdvancedSettings.
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I'm extremely proud to announce that Joy Flight has released on Steam - my free to play arcade flight game
Changing the Y axis here: https://github.com/OpenVR-Advanced-Settings/OpenVR-AdvancedSettings/raw/master/docs/screenshots/OffsetPage.png
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the PERCNOPS VIRTUAL RIG has been released, get it now on Steam : (VR tool to emulate virtual interfaces such as gamepads and steering wheels for PC games)
For Steam you could probably use an Overlay app. Examples of this include https://github.com/dantman/elite-vr-cockpit, https://github.com/OpenVR-Advanced-Settings/OpenVR-AdvancedSettings and https://github.com/pottedmeat7/OpenVR-WalkInPlace (or Natural Locomotion)
- Turbo button binding?
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MixedVR Manager first-time setup issues (and just general SteamVR headaches)
I'm curious what you mean by MixedVR Manager is broken. After reading a lot of github it is sounding like the SteamVR room setup loop may be a bug / problem with OVR Advanced Settings...
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Locomotion solution for Linux
I don't think OpenVR Advanced Settings does exactly what you're asking but you might be able to tweak it a bit to get what you want.
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Emulate Buttons and Joysticks of other controllers?
https://github.com/OpenVR-Advanced-Settings/OpenVR-AdvancedSettings/blob/master/docs/SteamVRInputGuide.md one guide for SteamVR's Input
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Skyrim VR placing me in floor.
"OVR Advanced Settings" Steam VR overlay (for moving perspective like your height under "Offsets" > Move Space [X,Y up-down, and Z]) - through Steam download (I use this one, it's kept up-to-date): https://store.steampowered.com/app/1009850/OVR_Advanced_Settings/ Or alternatively not through Steam (find the Installer under Assets to download): https://github.com/OpenVR-Advanced-Settings/OpenVR-AdvancedSettings/releases
- Do you guys feel comfortable with all the VR Gadgets you need to enjoy VR and motion sickness and the fact there are not many Huge Promised Metaverses?
What are some alternatives?
OpenVR-SpaceCalibrator - Use tracked VR devices from one company with any other.
MixedVR
OpenVR-InputEmulator - An OpenVR driver that allows to create virtual controllers, emulate controller input, manipulate poses of existing controllers and remap buttons. A client-side library that communicates with the driver via shared-memory is also included.
vr - This is a comprehensive guide to my VR setup, including descriptions of some VR concepts and phenomena.
OpenVR2Key - Simulates key presses from SteamVR input
ReverbG2ConfigManager - An AutoHotKey script that can be used to maintain separate SteamVR configurations for the Reverb G2 and a Native Steam VR HMD in a MixedVR environment
SteamVR-Dongle-Flash - A simple Guide and batch script to flash steam controller dongles to watchman dongles for SteamVR/OpenVR
elite-vr-cockpit - A SteamVR Overlay providing a virtual throttle and joystick and holographic buttons for ship functions, with custom integration into Elite Dangerous
aardvark - A platform for AR in VR
OVRLay - (Hopefully) An easy-to-use toolkit for developing OpenVR Overlays with Unity Engine!
openvr - OpenVR SDK