Cgml
llama.cpp
Cgml | llama.cpp | |
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22 | 776 | |
39 | 57,463 | |
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8.6 | 10.0 | |
4 months ago | 5 days ago | |
C++ | C++ | |
GNU Lesser General Public License v3.0 only | MIT License |
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Cgml
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Asynchronous Programming in C#
> Meant no offense
None taken.
> computervison project in c#
Yeah, for CV applications nuget.org is indeed not particularly great. Very few people are using C# for these things, people typically choose something else like Python and OpenCV.
BTW, same applies to ML libraries, most folks are using Python/Torch/CUDA stack. For that hobby project https://github.com/Const-me/Cgml/ I had to re-implement the entire tech stack in C#/C++/HLSL.
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Groq CEO: 'We No Longer Sell Hardware'
> If there is a future with this idea, its gotta be just shipping the LLM with game right?
That might be a nice application for this library of mine: https://github.com/Const-me/Cgml/
That’s an open source Mistral ML model implementation which runs on GPUs (all of them, not just nVidia), takes 4.5GB on disk, uses under 6GB of VRAM, and optimized for interactive single-user use case. Probably fast enough for that application.
You wouldn’t want in-game dialogues with the original model though. Game developers would need to finetune, retrain and/or do something else with these weights and/or my implementation.
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Ask HN: How to get started with local language models?
If you just want to run Mistral on Windows, you could try my port: https://github.com/Const-me/Cgml/tree/master/Mistral/Mistral...
The setup is relatively easy: install .NET runtime, download 4.5 GB model file from BitTorrent, unpack a small ZIP file and run the EXE.
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OpenAI postmortem – Unexpected responses from ChatGPT
Speaking about random sampling during inference, most ML models are doing it rather inefficiently.
Here’s a better way: https://github.com/Const-me/Cgml/blob/master/Readme.md#rando...
My HLSL is easily portable to CUDA, which has `__syncthreads` and `atomicInc` intrinsics.
- Nvidia's Chat with RTX is a promising AI chatbot that runs locally on your PC
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AMD Funded a Drop-In CUDA Implementation Built on ROCm: It's Open-Source
I did a few times with Direct3D 11 compute shaders. Here’s an open-source example: https://github.com/Const-me/Cgml
Pretty sure Vulkan gonna work equally well, at the very least there’s an open source DXVK project which implements D3D11 on top of Vulkan.
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Brave Leo now uses Mixtral 8x7B as default
Here’s an example of a custom 4 bits/weight codec for ML weights:
https://github.com/Const-me/Cgml/blob/master/Readme.md#bcml1...
llama.cpp does it slightly differently but still, AFAIK their quantized data formats are conceptually similar to my codec.
- Efficient LLM inference solution on Intel GPU
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Vcc – The Vulkan Clang Compiler
> the API was high-friction due to the shader language, and the glue between shader and CPU
Direct3D 11 compute shaders share these things with Vulkan, yet D3D11 is relatively easy to use. For example, see that library which implements ML-targeted compute shaders for C# with minimal friction: https://github.com/Const-me/Cgml The backend implemented in C++ is rather simple, just binds resources and dispatches these shaders.
I think the main usability issue with Vulkan is API design. Vulkan was only designed with AAA game engines in mind. The developers of these game engines have borderline unlimited budgets, and their requirements are very different from ordinary folks who want to leverage GPU hardware.
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I made an app that runs Mistral 7B 0.2 LLM locally on iPhone Pros
Minor update https://github.com/Const-me/Cgml/releases/tag/1.1a Can’t edit that comment anymore, too late.
llama.cpp
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IBM Granite: A Family of Open Foundation Models for Code Intelligence
if you can compile stuff, then looking at llama.cpp (what ollama uses) is also interesting: https://github.com/ggerganov/llama.cpp
the server is here: https://github.com/ggerganov/llama.cpp/tree/master/examples/...
And you can search for any GGUF on huggingface
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Ask HN: Affordable hardware for running local large language models?
Yes, Metal seems to allow a maximum of 1/2 of the RAM for one process, and 3/4 of the RAM allocated to the GPU overall. There’s a kernel hack to fix it, but that comes with the usual system integrity caveats. https://github.com/ggerganov/llama.cpp/discussions/2182
- Xmake: A modern C/C++ build tool
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Better and Faster Large Language Models via Multi-Token Prediction
For anyone interested in exploring this, llama.cpp has an example implementation here:
https://github.com/ggerganov/llama.cpp/tree/master/examples/...
- Llama.cpp Bfloat16 Support
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Fine-tune your first large language model (LLM) with LoRA, llama.cpp, and KitOps in 5 easy steps
Getting started with LLMs can be intimidating. In this tutorial we will show you how to fine-tune a large language model using LoRA, facilitated by tools like llama.cpp and KitOps.
- GGML Flash Attention support merged into llama.cpp
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Phi-3 Weights Released
well https://github.com/ggerganov/llama.cpp/issues/6849
- Lossless Acceleration of LLM via Adaptive N-Gram Parallel Decoding
- Llama.cpp Working on Support for Llama3
What are some alternatives?
PowerInfer - High-speed Large Language Model Serving on PCs with Consumer-grade GPUs
ollama - Get up and running with Llama 3, Mistral, Gemma, and other large language models.
gpt4all - gpt4all: run open-source LLMs anywhere
mlx - MLX: An array framework for Apple silicon
text-generation-webui - A Gradio web UI for Large Language Models. Supports transformers, GPTQ, AWQ, EXL2, llama.cpp (GGUF), Llama models.
EmotiVoice - EmotiVoice 😊: a Multi-Voice and Prompt-Controlled TTS Engine
GPTQ-for-LLaMa - 4 bits quantization of LLaMA using GPTQ
llamafile - Distribute and run LLMs with a single file.
ggml - Tensor library for machine learning
clspv - Clspv is a compiler for OpenCL C to Vulkan compute shaders
alpaca.cpp - Locally run an Instruction-Tuned Chat-Style LLM