Cemu-Auto-Shader-Compiler
CEMU-Batch-Framework
Cemu-Auto-Shader-Compiler | CEMU-Batch-Framework | |
---|---|---|
1 | 14 | |
16 | 19 | |
- | - | |
3.6 | 2.2 | |
over 2 years ago | about 2 years ago | |
Batchfile | Batchfile | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Cemu-Auto-Shader-Compiler
CEMU-Batch-Framework
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Make Game Physics run according to fps?
Have a look to the last column of this file : https://github.com/Laf111/CEMU-Batch-Framework/blob/master/resources/WiiU-Titles-Library.csv
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Is there a way to have multiple save files for BOTW?
If you want to have multiple saves per user, have a look to : https://github.com/Laf111/CEMU-Batch-Framework
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alternatives to usbhelper
https://github.com/Laf111/CEMU-Batch-Framework (use JNUSTool)
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Archival Storage Format for Loadiine/Unpacked ROMs?
But, personaly i use batchFw to keep update+dlc in the game's folder and so all the game's data in a single folder (which use the command line).
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USB Helper output to CEMU / fix wrong FPS cap behavior in database / set pikmin3 to run at 126%
If you want to download BatchFw , please follow the recommendations on https://github.com/Laf111/CEMU-Batch-Framework to avoid unexpected issues :
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V22 : enhance CEMU's settings and game's profile import
- I downloaded it from the release page https://github.com/Laf111/CEMU-Batch-Framework/releases/tag/V22
- BatchFw V21-7 : handle multiple saves per user
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Superchargers graphics
You can try this ones (created by BatchFw) : https://1drv.ms/u/s!Apr2zdKB1g7fgmtTCVmpwUFBjofJ?e=bVdlnx
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Multiple saves handling via accounts
You can also use BatchFw to create differents saves with defining differents "users" : slot1, slot2...
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Way to batch install Updates & DLC to CEMU pulled down with USBHelper instead of 1 by 1?
If you want to create your own script, look at https://github.com/Laf111/CEMU-Batch-Framework/blob/master/tools/importGames.bat
What are some alternatives?
Cemu2Wii-U - Set of batch scripts to batch synchornize CEMU and the Wii-U (saves, online files) for a selection of games and accounts
FunKiiU - Download content for Wii U
BetterJoy - Allows the Nintendo Switch Pro Controller, Joycons and SNES controller to be used with CEMU, Citra, Dolphin, Yuzu and as generic XInput
CCStopper - [Archived] Stops Adobe's pesky background apps and more 😉
NeverWake - Stop windows from randomly waking up your laptop
JNUSTool - A tool to download and decrypt NUS stuff
cemu_graphic_packs - Community Graphic Packs for Cemu
EXE-to-intunewin - Converts .exe or .msi into .intunewin format, ready for upload to Microsoft Endpoint Manager
remarkable - Markdown parser, done right. Commonmark support, extensions, syntax plugins, high speed - all in one. Gulp and metalsmith plugins available. Used by Facebook, Docusaurus and many others! Use https://github.com/breakdance/breakdance for HTML-to-markdown conversion. Use https://github.com/jonschlinkert/markdown-toc to generate a table of contents.