Carlos
Cache
Carlos | Cache | |
---|---|---|
- | 2 | |
644 | 2,976 | |
- | 0.1% | |
0.0 | 6.9 | |
about 1 year ago | 3 months ago | |
Swift | Swift | |
MIT License | NOASSERTION |
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Carlos
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Tracking mentions began in Dec 2020.
Cache
- Trouble building for ios device
-
SwiftUI jobs with low compensation?
For data storage, we have a caching layer that receives data from the cloud and stores it both in memory and on device. Then there is a pub model that notifies listeners when the data has been updated. it's pretty simple but works great! I like hyperoslo's implementation for cache: https://github.com/hyperoslo/Cache For units, we just build a protocol for the internet piece and provide the data locally. We cache the unit test data in a different folder on device and it all works seamlessly. I think the hardest part there was intercepting the HTTP requests and forking to the local test data. The key there was implementing a URLProtocol subclass.
What are some alternatives?
AwesomeCache - Delightful on-disk cache (written in Swift)
HanekeSwift - A lightweight generic cache for iOS written in Swift with extra love for images.
RocketData - A caching and consistency solution for immutable models.
Sugar - :coffee: Something sweet that goes great with your Cocoa
MGCacheManager - A delightful iOS and OS X Networking Cache Managing Class
Disk - Easily persist structs, images, and data on iOS
Dollar - A functional tool-belt for Swift Language similar to Lo-Dash or Underscore.js in Javascript
Johnny - Melodic Caching for Swift
Track - Track is a thread safe cache write by Swift. Composed of DiskCache and MemoryCache which support LRU.
Fischer - A cross-platform chess library for Swift