CapCom VS IndicatorLights

Compare CapCom vs IndicatorLights and see what are their differences.

CapCom

A KSP addon that allows for reviewing and accepting contracts away from the Mission Control Building (by DMagic1)

IndicatorLights

KSP mod that adds LED-like "indicator lights" for various uses. (by KSPSnark)
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CapCom IndicatorLights
4 1
8 11
- -
0.0 2.6
over 4 years ago 4 months ago
C# C#
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

CapCom

Posts with mentions or reviews of CapCom. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-20.

IndicatorLights

Posts with mentions or reviews of IndicatorLights. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-20.
  • If I were to move from console to a pc, what are the must have mods?
    13 projects | /r/KerbalSpaceProgram | 20 Jun 2021
    IndicatorLights (latest release is at the bottom) is just too good, and ought to be stock. Marks everything that has a status with the current status as translated by lights (science blinks green when in an untouched biome or shines yellow when a partial recovery is possible, docking ports now have visual indicators so you can see them better and they blink when acquiring, batteries show their fullness in a spectrum of red to green, the ISRU shows what's being converted, fuel cells have on/off lights, there are place-anywhere light domes (i don't use them because I try to keep all my craft stock), etc)

What are some alternatives?

When comparing CapCom and IndicatorLights you can also consider the following projects:

ksp-planetshine - A mod for Kerbal Space Program - Adds a planetshine effect: the planets and moons illuminates your vessel

ksp-precisenode - PreciseNode for Kerbal Space Program

KSP_GroundEffect - A KSP mod that adds ground effect forces on top of stock aerodynamics

KSP-EngineLight - A very simple mod that adds lighting effects to engines

NavHud - a NavBall inspired Heads Up Display

EnvironmentalVisualEnhancements - Visual enhancements including clouds, lights, etc.