CapCom
A KSP addon that allows for reviewing and accepting contracts away from the Mission Control Building (by DMagic1)
IndicatorLights
KSP mod that adds LED-like "indicator lights" for various uses. (by KSPSnark)
CapCom | IndicatorLights | |
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4 | 1 | |
8 | 11 | |
- | - | |
0.0 | 2.6 | |
over 4 years ago | 4 months ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
CapCom
Posts with mentions or reviews of CapCom.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-20.
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Lander crane hoisting an unfinished rover on Minmus
CapCom
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Is there a mod that shows a contracts cash reward in the contracts tab?
CapCom is exactly what you're looking for.
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I need some help with my rocket.
The Misson Control building offers contracts (though I highly recommend the CapCom mod so you can access them from anywhere, including the VAB so you know what you're building), which reward funds.
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If I were to move from console to a pc, what are the must have mods?
CapCom lets you access Mission Control from anywhere, and accept contracts in any situation where time is passing (not VAB, Tracking Station etc but you can still view them from there. You can take contracts while commanding probes too). Essential for checking on what's being offered during long timewarps.
IndicatorLights
Posts with mentions or reviews of IndicatorLights.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-20.
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If I were to move from console to a pc, what are the must have mods?
IndicatorLights (latest release is at the bottom) is just too good, and ought to be stock. Marks everything that has a status with the current status as translated by lights (science blinks green when in an untouched biome or shines yellow when a partial recovery is possible, docking ports now have visual indicators so you can see them better and they blink when acquiring, batteries show their fullness in a spectrum of red to green, the ISRU shows what's being converted, fuel cells have on/off lights, there are place-anywhere light domes (i don't use them because I try to keep all my craft stock), etc)
What are some alternatives?
When comparing CapCom and IndicatorLights you can also consider the following projects:
ksp-planetshine - A mod for Kerbal Space Program - Adds a planetshine effect: the planets and moons illuminates your vessel
ksp-precisenode - PreciseNode for Kerbal Space Program
KSP_GroundEffect - A KSP mod that adds ground effect forces on top of stock aerodynamics
KSP-EngineLight - A very simple mod that adds lighting effects to engines
NavHud - a NavBall inspired Heads Up Display
EnvironmentalVisualEnhancements - Visual enhancements including clouds, lights, etc.
CapCom vs ksp-planetshine
IndicatorLights vs ksp-planetshine
CapCom vs ksp-precisenode
IndicatorLights vs ksp-precisenode
CapCom vs KSP_GroundEffect
IndicatorLights vs KSP-EngineLight
CapCom vs NavHud
IndicatorLights vs EnvironmentalVisualEnhancements
IndicatorLights vs KSP_GroundEffect
IndicatorLights vs NavHud