CalendarApp
ios-oss
CalendarApp | ios-oss | |
---|---|---|
3 | 7 | |
182 | 8,357 | |
- | 0.2% | |
3.9 | 9.5 | |
5 months ago | 7 days ago | |
Swift | Swift | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
CalendarApp
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A curated list of Open Source example iOS apps developed in Swift
CalendarApp - A sample app similar to iOS Calendar, built with CalendarKit in less than 100 lines of code.
- Open Source clone of the iOS Calendar app (tutorial)
ios-oss
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After 2 years of on and off development I finally published my first app on the App Store. Spotter is a workout tracker with a focus on a very 'iOS' like UI (similar to Apollo for Reddit). Also no subscriptions. Let me know what you think!
For architecture I went with something close to what kickstart uses but with the use of Combine instead of rxSwift (https://github.com/kickstarter/ios-oss). It turned out pretty well and made testing relatively easy.
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Where can i start to learn ReactiveCocoa for swift, except official documentation?
Kickstarter's iOS app uses ReactiveSwift. You can take a look and see real-life examples.
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A curated list of Open Source example iOS apps developed in Swift
Kickstarter - The official Kickstarter app for iOS.
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View model's I/O approach applying Reactive Programming
Ever since I've started using MVVM architecture with Reactive programming, I've been searching for a similar architecture that will fit my needs and more appealing. I found one and it's from Kickstarter, albeit I did not adapt it fully, just the concept of it. Below is a sample of what I'm using right now. I've created a simple sign in form app that focuses on the validation of input data from the user.
- Question about how modularised your iOS code is, and also about access modifiers
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What perfomance tests/apps would interest you between Hackintosh ( i9 9900k, 5700XT, 32GB ram ) and Mac Mini m1, Macbook Air M1 ( both base models) [ for a Youtube Video ] , thanks ☺️
Xcode compilation! You could for instance try compiling the Kickstarter iOS project on all computers and compare speed.
What are some alternatives?
kmm-basic-sample - Example of Kotlin multiplatform project
open-source-ios-apps - :iphone: Collaborative List of Open-Source iOS Apps
Bender - Easily craft fast Neural Networks on iOS! Use TensorFlow models. Metal under the hood.
Unwrap - Learn Swift interactively on your iPhone.
VideoPlayerSample - Code sample for VideoPlayer. SwiftUI & AVKit frameworks.
SwiftHN - A Hacker News reader in Swift
puffery - A SwiftUI iOS App and Vapor Server to send push notifications fueled by Siri Shortcuts.
AudioKit - Audio synthesis, processing, & analysis platform for iOS, macOS and tvOS
README - A starter project for Sample Project in swift 5, Xcode 12.5 (also bridging header included so you could use objective c code in it as well ). For objectiveC version : https://github.com/xeieshan/SampleProject > Supports iOS 15+, Swift 5.x
sticky-links - Bookmark important links with categories to read them later on the go!
WordPress-iOS - WordPress for iOS - Official repository
kiwix-apple - Kiwix for offline access on iOS and macOS