CTR-ModSDK VS c1

Compare CTR-ModSDK vs c1 and see what are their differences.

CTR-ModSDK

ModSDK - a modding toolkit to create mods for Crash Team Racing in C. This repository also houses an effort to fully decompile and reverse-engineer CTR in C. (by CTR-tools)

c1

Port of Crash Bandicoot to C (by wurlyfox)
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CTR-ModSDK c1
13 5
167 135
12.7% -
10.0 2.5
1 day ago 4 months ago
C C++
- -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

CTR-ModSDK

Posts with mentions or reviews of CTR-ModSDK. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-27.

c1

Posts with mentions or reviews of c1. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-27.

What are some alternatives?

When comparing CTR-ModSDK and c1 you can also consider the following projects:

open-ribbon - vib-ribbon decompilation (PAL version)

sotn-decomp - Decompilation of Castlevania: Symphony of the Night (PSX+Saturn)

exalted-emerald - Modernized Pokémon Emerald ROM hack

tokimeki-memorial - Exploring Tokimeki Memorial, an analysis of the 1995 Japanese game, using Ghidra

silent-hill-decomp - An in-progress decompilation of the 1.1 US release of Silent Hill on the Playstation 1.

OpenHoW - Open-source reimplementation of Gremlin's Hogs of War (PC/PSX).

TOMB5 - Tomb Raider: Chronicles Disassembly translated to C source code.

CTR-ModS

PSXDOOM-RE - Psx Doom Reverse Engineering By [GEC]