CPM.cmake
📦 CMake's missing package manager. A small CMake script for setup-free, cross-platform, reproducible dependency management. (by TheLartians)
cmake-conan
CMake wrapper for conan C and C++ package manager (by conan-io)
CPM.cmake | cmake-conan | |
---|---|---|
40 | 18 | |
2,581 | 801 | |
2.2% | 1.5% | |
6.7 | 8.0 | |
9 days ago | about 1 month ago | |
CMake | Python | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
CPM.cmake
Posts with mentions or reviews of CPM.cmake.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-04-06.
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Using raylib with Dear ImGui: Game Dev Debugging UI
I like to pin GitHub dependencies using a commit hash, instead of a tag. You need a recent CPM.cmake file in your project for CPM to work.
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C++ Game Utility Libraries: for Game Dev Rustaceans
C++20 brings std::format, improving C++ developer experience for formatting strings. If you have to use older standards, though, add fmtlib to your repo. It plays well with CMake and you can use CPM to add fmtlib to your project. The library supports many Rust format macro features, and makes code far cleaner when you need to do string interpolation with variables.
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My (Herb Sutter's) C++ Now 2023 talk is online: “A TypeScript for C++”
This is true for almost all projects but things are getting better. I use CPM for a couple of years now and get the experience desired
https://github.com/cpm-cmake/CPM.cmake
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CMake and Linking External libraries is a kick in the nuts if i've ever seen it.
Yes, i found vcpkg terrible and FetchContent usually works way better. An amazing project is https://github.com/cpm-cmake/CPM.cmake, which automates FetchContent and makes dependencies mostly hassle free.
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Graphics in c++ but in wsl
There's two completely different aspects to your question. 1) How to manage libraries in c++ without dying from cringe? I'd suggest you use cmake as the build system and grab library sources directly from GitHub using this tool: https://github.com/cpm-cmake/CPM.cmake 2) How to get apps that run under WSL to display windows-native windows? I'm not sure, but it's probably this: https://github.com/microsoft/wslg
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Where to store libraries in cross-platform C++ app?
I personally like to use something called CPMCmake for smaller personal projects, just because it has 0 requirements on the person that wants to use your project, they don't have to setup anything on their end, the only requirement is to have Cmake.
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How do I include a library in cmake such that it is included in the project?
I personally would thoroughly recommend CPM. It's a CMake plugin which you install as a script in your CMake project and you can then use its function CPMFindPackage(), which basically wraps find_package() and ExternalProject() to use the former if the package is installed on the machine, or downloads it and builds it in-tree using the latter if not.
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Create Python bindings for my C++ code with PyBind11
At first, I wanted to install it using Vcpkg but I ended up using CPM.cmake instead. Why? Because with Vcpkg on some platform it is messing up the config and choose a version of Python used in Vcpkg instead of the one I wanted to use. It is not that hard to fix, but why bother when I can install the library in one line with CPM.cmake
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CPM.cmake to make CMake's FetchContent easier
set(CPM_DOWNLOAD_LOCATION ${CMAKE_BINARY_DIR}/CPM.cmake) file(DOWNLOAD https://github.com/cpm-cmake/CPM.cmake/releases/latest/download/cpm.cmake ${CPM_DOWNLOAD_LOCATION}) include(${CPM_DOWNLOAD_LOCATION})
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package manager in 2022
We're using vcpkg - tried conan previously. I think both are good, but both of them have their own flaws. You can also go with something like https://github.com/cpm-cmake/CPM.cmake if you just want something quick for a small project.
cmake-conan
Posts with mentions or reviews of cmake-conan.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-15.
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Conan Unrecongnized commands error
-- The CXX compiler identification is GNU 9.4.0-- The C compiler identification is GNU 9.4.0 -- Detecting CXX compiler ABI info -- Detecting CXX compiler ABI info - done -- Check for working CXX compiler: /usr/bin/c++ - skipped -- Detecting CXX compile features -- Detecting CXX compile features - done -- Detecting C compiler ABI info -- Detecting C compiler ABI info - done -- Check for working C compiler: /usr/bin/cc - skipped -- Detecting C compile features -- Detecting C compile features - done -- Setting build type to 'RelWithDebInfo' as none was specified. -- /usr/local/bin/ccache found and enabled -- Downloading conan.cmake from https://github.com/conan-io/cmake-conan -- Conan: Adding cci remote repository (https://center.conan.io) verify ssl (True) usage: conan remote [-h] [-v [V]] {add,auth,disable,enable,list,list-users,login,logout,remove,rename,set-user,update} ... conan remote: error: unrecognized arguments: https://center.conan.io True ERROR: Exiting with code: 2 CMake Error at build/conan.cmake:858 (message): Conan remote failed='2' Call Stack (most recent call first): build/_deps/_project_options-src/src/Conan.cmake:20 (conan_add_remote) build/_deps/_project_options-src/src/Index.cmake:182 (run_conan) build/_deps/_project_options-src/src/DynamicProjectOptions.cmake:132 (project_options) CMakeLists.txt:79 (dynamic_project_options)-- Configuring incomplete, errors occurred! See also "/home/user/Desktop/bitwyre/trading/intermediaries/cram_cpp_v3/build/CMakeFiles/CMakeOutput.log".
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CMake+Conan2 project template example repositories?
Some pure conan options, there's a 2.0 super early developer preview for https://github.com/conan-io/cmake-conan/tree/develop2
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vcpkg vs conan
https://github.com/conan-io/cmake-conan/tree/develop2 might interest you :) we love feedback
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Conan package manager completely broken after 2.0 release
I totally agree with you. Have a look at the new cmake-conan integration using Dependency Provider in the develop2 branch : https://github.com/conan-io/cmake-conan/tree/develop2
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Conan 2.0, the new version of the open-source C and C++ package manager
I've always used conan together with the conan cmake module
- Use cmake to install dependency libraries?
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Debug Conan recipes in VS Code
using conan from within cmake you can use this https://github.com/conan-io/cmake-conan, or just write your own execute process way of calling it . https://cmake.org/cmake/help/latest/command/execute_process.html
- CMake + Poco + FetchContent build options problem
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Where should I store a C++ header file that I want to use for multiple Visual Studio projects?
See https://github.com/conan-io/cmake-conan for a neat wrapper that I use in almost all my projects
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Best way to manage dependencies with c++?
I always wanted to try to use cmake-conan so I could let Conan grab all packages but have a neat cmake script being in charge of what gets built when. Also, this would allow me to easily switch between CMake fetchcontent and Conan packages that may or may not be stashed automatically on a local Artifactory server. Secondly, since now all build requirements are stashed on a server and binary reproducible, you could concider adding icecream and ccache into the mix. (Try running a node one of your buildservers for massive speadups with icecream) This however does require a reproducible build environment (by configure script) which conan again is really good in.
What are some alternatives?
When comparing CPM.cmake and cmake-conan you can also consider the following projects:
Vcpkg - C++ Library Manager for Windows, Linux, and MacOS
Raylib-Basic-Project
boost-cmake - Easy Boost integration in CMake projects
POCO - The POCO C++ Libraries are powerful cross-platform C++ libraries for building network- and internet-based applications that run on desktop, server, mobile, IoT, and embedded systems.
hunter - CMake driven cross-platform package manager for C/C++.
conan - Conan - The open-source C and C++ package manager
cmake-init-vcpkg-example - cmake-init generated executable project with vcpkg integration
FunctionalPlus - Functional Programming Library for C++. Write concise and readable C++ code.
xmake - 🔥 A cross-platform build utility based on Lua