CKSDK VS unirom8_bootdisc_and_firmw

Compare CKSDK vs unirom8_bootdisc_and_firmw and see what are their differences.

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CKSDK unirom8_bootdisc_and_firmw
1 1
20 -
- -
6.3 -
about 1 month ago -
C
GNU General Public License v3.0 or later -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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CKSDK

Posts with mentions or reviews of CKSDK. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-09.
  • PS1 Programming Course with MIPS Assembly and C
    8 projects | news.ycombinator.com | 9 Apr 2024
    PSn00bSDK maintainer here. Unfortunately the project cannot really be considered clean room; the original versions of most libraries contained code that was either lifted straight from Psy-Q disassemblies or heavily inspired by them. I have since rewritten pretty much all of it (with the exception of the GTE library which still has some Sony code) using only Psy-Q API documentation as a reference, but the "ship of Theseus" nature of the rewrite makes it hard to argue that it is a clean and legally safe project.

    On the flip side, there are plenty of other open source PS1 SDK options that have been written from scratch, do not reimplement the same API as Psy-Q and can thus be considered clean for the most part. Here's a few of them:

    - https://github.com/grumpycoders/pcsx-redux/tree/main/src/mip...

    - https://github.com/ChenThread/candyk-psx

    - https://github.com/cuckydev/CKSDK

    - https://github.com/spicyjpeg/ps1-bare-metal (shameless plug)

unirom8_bootdisc_and_firmw

Posts with mentions or reviews of unirom8_bootdisc_and_firmw. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-09.
  • PS1 Programming Course with MIPS Assembly and C
    8 projects | news.ycombinator.com | 9 Apr 2024
    There are homebrew tools that can be installed on a PS1 memory card [1] and allow for executables to be loaded from a host machine into RAM through the serial port on the back of the console, in a similar way to what Sony's official Net Yaroze loader did back in the day. These tools can also use undocumented CD-ROM drive commands to disable region checks without the need for a modchip, provide semihosting (host filesystem access) and so on.

    On the PS2 it's slightly more complicated, as there is no way to launch the "native" PS1 backwards compatibility mode other than to use a modchip (or firmware mod on some models) and burn the executable onto a disc; the serial port is not exposed either, making debugging much harder. It can still be done, but it's much easier to just use an actual PS1.

    [1]: https://github.com/JonathanDotCel/unirom8_bootdisc_and_firmw...

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