libspng VS sdl-gpu-hs

Compare libspng vs sdl-gpu-hs and see what are their differences.

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libspng sdl-gpu-hs
2 4
0 -
- -
10.0 -
over 1 year ago -
C
BSD 3-clause "New" or "Revised" License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

libspng

Posts with mentions or reviews of libspng. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-24.
  • 3D graphics on Haskell in 2023
    6 projects | /r/haskell | 24 Mar 2023
    For example I to this day do not know if there's a library for reading specifically PNG files in a specific format. Yes, there's JuicyPixels which decodes a ByteString into some DynamicImage which may not even be the format I expect. This I guess is fine for most, but I don't want that, so I had to port libspng.
  • Should raw library bindings drop the namespace prefix?
    5 projects | /r/haskell | 11 Dec 2022
    For context, I have written complete bindings to five different C libraries (freetype2, libvorbis, libspng, al, Chipmunk2D) and the question in the title may very well be the last one I have concerning FFI for quite some time. The question originates from the fact that chiphunk strips prefixes, something no other low-level library I've seen does.

sdl-gpu-hs

Posts with mentions or reviews of sdl-gpu-hs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-24.
  • 3D graphics on Haskell in 2023
    6 projects | /r/haskell | 24 Mar 2023
    The bindings are currently source-only here. I am going to release to Hackage soon (tm), but I just haven't had the time to button it up. However, they do work great. Every game I've done for Ludum Dare except 47 (which was gloss) has used these bindings.
  • Monthly Hask Anything (January 2023)
    3 projects | /r/haskell | 2 Jan 2023
    The guts are in the Memorable module. There are some operators in there that allow you to pluck individual fields from struct pointers in IO instead of marshaling entire structs needlessly.
  • Haskell is the greatest programming language of all time
    7 projects | /r/haskell | 2 Nov 2022
    The games are built on a custom "engine" made with SDL2 and some other C libraries I wrote bindings for: sdl-gpu, cute_c2, and cute_sound. I use apecs and cleff for the general architecture. And for animations, I use a combination of animate and ease.
  • Linear Types AmA!
    2 projects | /r/haskell | 16 Mar 2021
    You can't exactly allocate data in this custom memory management system, but you can get close with some type-level/generics stuff I think. I've been playing with it quite a bit for no-marshal hsc FFI bindings [1] [2], and it's worked nicely for that in raw IO. With some extra elbow grease, I can probably make it work for pure linear code too.

What are some alternatives?

When comparing libspng and sdl-gpu-hs you can also consider the following projects:

Chipmunk2D - Raw Haskell bindings to Chipmunk2D

agda2hs - Compiling Agda code to readable Haskell