Burn-My-Windows
refterm
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Burn-My-Windows | refterm | |
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66 | 37 | |
2,544 | 1,496 | |
- | - | |
9.0 | 0.0 | |
27 days ago | about 1 year ago | |
JavaScript | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Burn-My-Windows
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In KDE, the Desktop Cube is back
For those on Linux (on GNOME and KDE, at least), experimentation is still alive and well in https://github.com/Schneegans/Burn-My-Windows#readme.
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So recently i found this unholy feature in KDE's desktop...
Source code: https://github.com/Schneegans/Burn-My-Windows
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On the Importance of Continuous Integration Tests...
This is the first time, one of my extensions (Burn-My-Windows) broke on a new version of GNOME Shell for plenty of users and I failed to notice this in advance. And the breaking changes in GNOME Shell and Mutter were pushed more than five months ago!
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Found this by accident while messing around with a config file on windows, does KDE Plasma have an animation like this for moving windows? if yes then I'll probably consider dual booting Linux because this would honestly look really neat.
I don't think that is currently possible, or at least I'm not aware of any option to make it behave like so. I guess you can ask on the project's discussion page about it.
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Burn-My-Windows received a massive update!
The update is available for all GNOME versions since 3.36, including GNOME 44! Read the full changelog here.
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Show HN: Parallax wallpaper engine for Linux and Windows
Plasma has wobbly windows built in still.
And there's this: https://github.com/Schneegans/Burn-My-Windows
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I created a series of window-themed wallpapers for one of my FOSS projects
I am developing extensions for Linux which add fancy animations for opening and closing application windows. A couple of days ago, I decided to create matching wallpapers for show-casing the effects! First time using Midjourney, but I am very pleased with the results.
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Burn-My-Windows now includes a new Glitch effect!
Btw, I've written a tutorial for creating BMW effects: https://github.com/Schneegans/Burn-My-Windows/blob/main/docs/how-to-create-new-effects.md
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Burn-My-Windows 23 adds the most ridiculous window animation yet!
However, for some reason, I cannot upload the new effect to the KDE store currently. Until this is fixed, you can download the KDE version of the new effect from Github (https://github.com/Schneegans/Burn-My-Windows/releases/tag/v23)
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New Settings Dialog and "Glide" Effect in Burn-My-Windows 22!
Homepage: https://github.com/Schneegans/Burn-My-Windows
refterm
- Linux Terminal Emulators Have the Potential of Being Much Faster
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What Happens Before the Main Function is Called ?
refterm, a terminal emulator proof of concept.
- Beside SDL, is there an easier way to just show a custom rectangle with text, cross-platform?
- Windows Terminal is now the default Windows 11 22H2 console
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Why Modern Software Is Slow
> licensing it so that they couldn’t even look at it
https://github.com/cmuratori/refterm/blob/main/LICENSE
It’s just GPL 2.0, what are you talking about!?
Are Microsoft employees vampires that will burn up instantly if they merely glance at GPL code or something?
This is sour grapes nonsense from Microsoft. “We don’t like your tone so we won’t even dignify your argument by considering it.”
At one point an MS employee said they would love to fix their code as suggested by Casey but he refused to even look at the YouTube video!
“I would love to hear your arguments but I refuse to listen to the sound of your voice.” is next-level dismissive.
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Making a unicode console in opengl; I wanted to run my plan by some more experienced opengl'ers before coding it
You might also find https://github.com/cmuratori/refterm interesting.
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How can I create a rogue engine from scratch without curses?
Casey Muratori made a renderer/terminal a short while back. Might be a good reference of you intend to go that route. https://github.com/cmuratori/refterm
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Microsoft insults dev then takes credit for their idea
You keep complaining that it's not a fully working terminal. Casey, on the other hand, writes here: [1]
> These features are not designed to be comprehensive, since this is only meant to be a reference renderer, not a complete terminal.
[1] https://github.com/cmuratori/refterm#feature-support
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Burn My Windows
After that post they did implement a full reference implementation:
https://github.com/cmuratori/refterm/commits/main
And there is movement in getting changes into the terminal itself:
https://github.com/microsoft/terminal/issues/10461
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Wezterm
For a basic example of why you would want GPU acceleration, have a look at refterm: https://github.com/cmuratori/refterm
Even processes that you wouldn't think would be impacted by a terminal can be hurt relaly bad by your terminal's performance: your compiler's logs, etc. The GPU rendering part merely guarantees that your terminal sticks at 60FPS (or, whatever your refresh rate is) if the processing behind is efficient.
What are some alternatives?
Fly-Pie - :pie: Fly-Pie is an innovative marking menu written as a GNOME Shell extension.
xterm.js - A terminal for the web
wayfire - A modular and extensible wayland compositor
Windows Terminal - The new Windows Terminal and the original Windows console host, all in the same place!
blur-my-shell - Extension that adds a blur look to different parts of the GNOME Shell, including the top panel, dash and overview
kitty - Cross-platform, fast, feature-rich, GPU based terminal
adw-gtk3 - The theme from libadwaita ported to GTK-3
termbench - Simple benchmark for terminal output
seedrandom - seeded random number generator for Javascript
hyperterm - A terminal built on web technologies
Desktop-Cube - 🧊 Indulge in nostalgia with useless 3D effects.
alacritty - A cross-platform, OpenGL terminal emulator.