Bulb
Input
Bulb | Input | |
---|---|---|
5 | 24 | |
82 | 236 | |
- | - | |
6.4 | 8.5 | |
3 months ago | 4 days ago | |
Game Maker Language | Game Maker Language | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Bulb
-
Help with occlusion flicker for Jobo's Lighting System 2D
If you're looking for a different light system, I can recommend Bulb.
- Issue with "Jobo's 2D Lighting System"
-
Lightning system
Things like Bulb from JujuAdams (https://github.com/JujuAdams/Bulb) video (https://www.youtube.com/watch?v=WiMcbSdB51U)
-
Can someone make a really good lighting system? I'll pay you.
You can take a look at Bulb.
-
Bulb - GameMaker Studio 2 Lighting Engine
If you want to check out the repository you can do so by following the link to JujuAdam's repository at https://github.com/JujuAdams/Bulb
Input
-
Input 6 - Comprehensive cross-platform input manager - now in stable release
Input is a commercial-grade library and is being used in Shovel Knight: Pocket Dungeon and Samurai Gunn 2 and many other titles. It has extensive documentation to help you get started. Inputs strips away the boring repetitive task of getting controls set up perfectly and accelerates the development of your game.
-
I'm new to Gamemaker, can someone tell me why the gamepads inputs are not being detected?
Do yourself a favour and check out / use Input by Juju Adams.
-
Jack of Clubs pre-alpha vertical slice demo out now!
- Input: The game works seamlessly with controller or mouse and keyboard. I used JujuAdams' Input 5 to handle inputs from various controllers. Setting up key rebinding was easy and is good for accessibility. It's great for multiplayer and cross-platform, if I decide to do those later. I wish I had known about Input a long time ago.
-
Help us decide
Another one I love is Input (although it's a bit of overkill for most games): https://github.com/JujuAdams/input
- Does anyone know how to make a script for double tapping?
-
GMS2 looks like it's giving me completely the wrong key codes?
If you haven’t seen it yet, I’d look into Input. It’s had an amazing amount of work put into it to make it as compatible as possible with input devices, has keybindings, etc. Definitely a timesaver when it comes to player input.
- Tilting Analog Stick(The Pressure)
- Steam Deck + Controller Support in GMS2
-
Keyboard check for - and = (below F keys, to the right of 9 and 0 on a UK Querty keyboard)
Turns out that this is a harder question to answer than you might expect. Input has a bunch of tools that you might find useful, but if you want the specific solution for keyboard constants that GM doesn't have natively then you'll find it here.
-
How do I check for input when trying to rebind a key?
Consider checking out this comprehensive, easy to use and free input library: https://github.com/JujuAdams/Input
What are some alternatives?
Lighting-System-2D - 2D lighting system for GameMaker Studio
steamworks.gml - Various expansions to Steamworks SDK support in GameMaker: Studio / GMS2. (now merged into the official extension)
Scribble - Efficient, internationalized, multi-effects text renderer for GameMaker
fmod-gms2 - Bindings to the FMOD Studio API for Game Maker Studio 2
chatterbox - Chatterbox lets you securely embed Hydrogen on any website!
QField - A simplified touch optimized interface for QGIS
Chatterbox - GameMaker 2022 LTS implementation of the Yarn narrative design language
pixel-perfect-smooth-camera - An example of pixel-perfect yet smooth camera for GameMaker Studio 2
Collage - Texture Page Builder for GameMaker
Gamemaker-Lighting-Engine - Gamemaker Lighting Engine
SHA-and-HMAC - SHA and HMAC implementations for GameMaker Studio 2