Bois
LitJSON
Bois | LitJSON | |
---|---|---|
- | 1 | |
62 | 1,320 | |
- | 0.7% | |
5.5 | 7.0 | |
6 months ago | 6 months ago | |
C# | C# | |
Mozilla Public License 2.0 | GNU General Public License v3.0 or later |
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Bois
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Tracking mentions began in Dec 2020.
LitJSON
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Looking for suggestions on storing the level/brick data in an Arkanoid/Brickz type of game.
I think JSON is used reasonably often under the hood for various things in Unity, I certainly use it in all my games. The builtin JSONUtility can do the job, but there are some edge cases (serializing lists without a base class, for example) where it falls over. LitJSON is a simple but comprehensive option if you need more power.
What are some alternatives?
MessagePack for C# (.NET, .NET Core, Unity, Xamarin) - Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
Json.NET - Json.NET is a popular high-performance JSON framework for .NET
Wire - Binary serializer for POCO objects
Utf8Json - Definitely Fastest and Zero Allocation JSON Serializer for C#(NET, .NET Core, Unity, Xamarin).
ProtoBuf - C# code generator for reading and writing the protocol buffers format
ZeroFormatter - Infinitely Fast Deserializer for .NET, .NET Core and Unity.
Protobuf.NET - Protocol Buffers library for idiomatic .NET
JsonSubTypes - Discriminated Json Subtypes Converter implementation for .NET
Protobuf - Protocol Buffers - Google's data interchange format
Ceras - Universal binary serializer for a wide variety of scenarios https://discord.gg/FGaCX4c
Msgpack-Cli - MessagePack implementation for Common Language Infrastructure / msgpack.org[C#]