BlenderCompat VS blender-cuda-subdivision-surface-gpu

Compare BlenderCompat vs blender-cuda-subdivision-surface-gpu and see what are their differences.

BlenderCompat

Windows 7 support for Blender 3.x and newer (by nalexandru)

blender-cuda-subdivision-surface-gpu

A Blender 3.0.0 fork that will allow you to subdivide complex meshes using CUDA compatible GPUs. (WIP) (by renamedquery)
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BlenderCompat blender-cuda-subdivision-surface-gpu
2 2
236 3
- -
5.0 4.9
about 1 month ago over 2 years ago
C C
BSD 3-clause "New" or "Revised" License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

BlenderCompat

Posts with mentions or reviews of BlenderCompat. We have used some of these posts to build our list of alternatives and similar projects.

blender-cuda-subdivision-surface-gpu

Posts with mentions or reviews of blender-cuda-subdivision-surface-gpu. We have used some of these posts to build our list of alternatives and similar projects.
  • NVCC Fatal Error Code Because of "-x cu" Argument Being Passed by CMake
    1 project | /r/cpp | 22 Nov 2021
    The full repo is available at https://github.com/katznboyz1/blender-cuda-subdivision-surface-gpu in case you need access to the full source for more details.
  • CUDA Files in Blenders Source Code
    1 project | /r/blenderhelp | 16 Nov 2021
    I created a modifier (MOD_gpusubsurf.c) and I want to call a file compiled with NVCC (something like this) inside the MOD.c file. How would I go about linking the MOD .c file and the CUDA .cu file together? I found this on NVIDIA's website, and I believe that it's the right thing; however, I wanted to make sure that this is the right way.

What are some alternatives?

When comparing BlenderCompat and blender-cuda-subdivision-surface-gpu you can also consider the following projects:

Bforartists - Bforartists is a fork of the popular 3D software Blender, with the goal to improve the UI.

bitcracker - BitCracker is the first open source password cracking tool for memory units encrypted with BitLocker

herebedragons - A basic 3D scene implemented with various engines, frameworks or APIs.

cuda-samples - Samples for CUDA Developers which demonstrates features in CUDA Toolkit

uefiseven - An EFI loader that emulates int10h interrupts needed for booting Windows 7 under UEFI Class 3 systems.

catboost - A fast, scalable, high performance Gradient Boosting on Decision Trees library, used for ranking, classification, regression and other machine learning tasks for Python, R, Java, C++. Supports computation on CPU and GPU.

blender-metal - The Blender 3.1 alpha, with the WIP Cycles Metal backend enabled

adorad - Fast, Expressive, & High-Performance Programming Language for those who dare

optimizer - The finest Windows Optimizer

upbge - UPBGE, the best integrated game engine in Blender