Blender-Gcode-Import
processing
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Blender-Gcode-Import | processing | |
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11 | 456 | |
67 | 6,448 | |
- | 0.2% | |
0.0 | 0.0 | |
over 2 years ago | 4 months ago | |
G-code | Java | |
- | GNU General Public License v3.0 or later |
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Blender-Gcode-Import
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I've Made a Free and Open-Source GCode Importing Tool for Blender
Thanks for mentioning. Before nozzleboss I started with a simple G-code Importer, mainly focused on rendering, too. Blenders 'curve bevel' is perfect for that. Converts 2d paths into meshes. Check the first .gif here https://github.com/Heinz-Loepmeier/Blender-Gcode-Import/wiki
- I created a phone holder for NYC citibikes
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I Made a Blender Addon That Renders 3D Printer GCode | Feel Free to Suggest a Name
Before spending time making a blender add on check out this add on which I have been using to render my Gcode in blender https://github.com/Heinz-Loepmeier/Blender-Gcode-Import/wiki
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How can I select all curves to modify?
When I press A to select all curves, there is one curve that is slightly lighter than the rest and when I go into the properties for that curve it only applies the change to the curve that is the slightly lighter curve. Here is a link to the process I am trying to do. https://github.com/Heinz-Loepmeier/Blender-Gcode-Import/wiki
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Waiting hands - 5 color print (bonus points if know whose hands)
The printing paths are imported into Blender and post-processed there. The wiki of the G-code importer for Blender has some visuals to give you an impression on how the paths can be further edited. For more experimental prints you can take a look at my nozzleboss IG
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Sculpt G-code paths directly in Blender
Import G-code into Blender (Gcode Importer)
-Import Gcode into Blender (Gcode Importer) -Enter Edit-mode and extrude vertices in Z-axis by layer height (needed cause sculptmode only works with faces, not 2D pathes alone) -Enter sculptmode and try different tools (you can lock the Z-axis so you don't generate non-planar paths) -Enter edit mode again and delete extruded vertices (should still be selected) -Export again with Gcode Exporter Addon
- Ask HN: Any Artists on HN?
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Interwoven outer perimeters
Conventional Slicer, then imported to Blender and did the sinewave curve editing there.
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Printed sinewave pattern that looks like knitted fabric
Thank you, the closest think right now is the docu page of my G-code Importer for Blender. It shows some manual curve editing with weightmaps inside of Blender. https://github.com/Heinz-Loepmeier/Blender-Gcode-Import/wiki
processing
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Our tools shape our selves
reply
I disagree. There are so many creative tools that are now online that you can access from your browser that were not envisioned in the original web. It is obviously true that not EVERY website is about creation (but to expect that seems unreasonable?), but even Wikipedia is a collaborative project.
Examples include products from big vendors like Adobe's Photoshop, to smaller products like SketchUp, to more indy generative art tools like https://processing.org and Strudel (https://news.ycombinator.com/item?id=39924210).
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Let's compile like it's 1992
Would processing[0] be a good fit? It's designed to be easy to use and learn but powerful enough for professional use. Very quick to get cool stuff moving on a screen and the syntax is Java with a streamlined editing environment.
[0] https://processing.org/
- VVVV – A Hybrid Visual/Textual Development Environment
- Random Animations
- Penrose – Penrose
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Program a "Weakest link" for myself IRL game
I would personally use the language Processing. It's the one I use the most. And it's relatively easy to start drawing text, squares, and do other kinds of things. (It's kind of like java, but without all the boilerplate code)
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Turbo Pascal Turns 40
Processing (P5) had this: you can select any string of text in its IDE anl search for it in the docs, and if it's one of the built-in functions or constants it will open the associated static html page that came installed with the software, so no internet nor server required. And despite being offline you can still navigate the docs too. This feels a lost basic skill in static site generation these days.
It was the only creative coding framework that had complete, offline documentation like that at the time I might add. OpenFrameworks is still mostly autogenerated stubs for example.
IMO it was one of the things that gave Processing an edge in educational contexts over all alternatives. I was pretty sad to see p5.js not fully continue that tradition and require that you go online to read the docs, and that it's not a static website but that text is rendered with javascript when you open it (still complete and with examples though).
https://processing.org/
https://p5js.org/
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Ben Fry Resigns from the Processing Foundation
Processing is very cool, especially if you like graphics.
https://processing.org/
Processing is a flexible software sketchbook and a language for learning how to code. Since 2001, Processing has promoted software literacy within the visual arts and visual literacy within technology. There are tens of thousands of students, artists, designers, researchers, and hobbyists who use Processing for learning and prototyping.
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Arduino raises $22M Series B round
And it's not even their IDE. They just slapped some AVR compilers into Processing
https://processing.org/
- Što dati djetetu da uči/radi?