BlendLuxCore
pyrender
BlendLuxCore | pyrender | |
---|---|---|
9 | 3 | |
693 | 1,229 | |
1.2% | - | |
2.1 | 0.0 | |
about 1 month ago | about 2 months ago | |
Python | Python | |
GNU General Public License v3.0 only | MIT License |
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BlendLuxCore
- Can't install Luxcore render in Blender on Macbook M1
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New technique maybe? Raytraced portal allowing illumination and reflections from the other side - no compositing
There are actually plugins that change the render engine. See: https://github.com/LuxCoreRender/BlendLuxCore
- Can this glass effect be done in Cycles?
- 3RD party Render engine suggestions?
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How do I get the god like light rays effect reflection on my object??
Do you mean caustics? If so, I believe there are many YouTube videos and specifically a render engine called LuxCoreRender which has the ability to render caustics.
- LuxCoreRender 2.61 alpha now supports Blender 3.0
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I love caustics so much
You can try the latest builds, but those might not be as stable
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Your grandmother's tea cups
Grab either v2.5RC1 or v2.4 from this page and install it like any other Blender addon, and it should show up in the Render engine list next to Cycles and Eevee. It uses a slightly different material system and it'll take some time to get used to how the many different render settings work, but there's some documentation, example scenes, tutorials, and forums to help you get on your feet.
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Mew
Yep, it’s totally free: https://github.com/LuxCoreRender/BlendLuxCore
pyrender
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good libraries for real time 3d visualization of position data?
im writing a program for a robot that will allow for the tracking of objects and the robots world positioning through aruco markers but i want to be able to have an easier way to double check if the data its producing is correct, thus ive been looking for libraries that can have a real time 3d viewer that runs in a separate thread and allows for me to load in models like obj'. i use to use pyrender which worked on my pc but it seams that the real time rendering does not work on mac and according to the github they still dont have an official fix at least not one i can get working. if anyone knows of a similar library thats easy to use please let me know!
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Python code that takes pictures from different view points of a 3d model
I've done something like this using https://github.com/mmatl/pyrender before. We were generating images + registered normal maps for a computer vision application.
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Anyone Using WSL2 with Arcade/Pyglet? (details in comments)
Some good debug info is available in this github thread for generic opengl debugging: https://github.com/mmatl/pyrender/issues/13
What are some alternatives?
blender-xray - STALKER (aka xray-engine) import/export plugin for Blender 3D
Open3D - Open3D: A Modern Library for 3D Data Processing
plotoptix - Data visualisation and ray tracing in Python based on OptiX 7.7 framework.
VisPy - Main repository for Vispy
fSpy-Blender - Official fSpy importer for Blender
Python-Raytracer - A basic Ray Tracer that exploits numpy arrays and functions to work fast.
msfs2blend - Import Microsoft Flight Simulator (FS2020) Models in Blender
wslg - Enabling the Windows Subsystem for Linux to include support for Wayland and X server related scenarios
kernel_tuner - Kernel Tuner
mixer - Add-on for real-time collaboration in Blender.
3D-Rendering-Desktop-App - 3D rendering engine made using Python as an exploratory adventure into the world of 3D graphics.