BleWinrtDll VS shiny

Compare BleWinrtDll vs shiny and see what are their differences.

BleWinrtDll

BLE for Unity 3d in Windows without UWP. (by adabru)

shiny

.NET Framework for Backgrounding & Device Hardware Services (iOS, Android, & Catalyst) (by shinyorg)
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BleWinrtDll shiny
3 1
152 1,390
- 1.7%
10.0 9.4
over 1 year ago 9 days ago
C# C#
Do What The F*ck You Want To Public License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

BleWinrtDll

Posts with mentions or reviews of BleWinrtDll. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-04.
  • Show HN: CycleQuest – Indoor Cycling game with steering
    2 projects | news.ycombinator.com | 4 Apr 2024
    - Comes with ready-to-use models and textures

    To generate roads, I downloaded .gpx files from my Strava activities, then implemented a parser to take coordinates and elevations and build roads in-game using EasyRoads3D. These tools combined worked quite well but required some manual work. I had to go over the entire length of the road to smoothen it up (due to GPS noise in .gpx files). The terrain also didn’t always perfectly align with the road, so I had to manually modify it.

    I figured that steering would be a good way to keep the user engaged in the gameplay, instead of just sitting on the bike and pedalling. With required steering, you need to be engaged to not drive off the road.

    There are some solutions to virtual steering in other smart trainer games, but they are hardware-based - e.g., for Zwift, you need to buy their hardware controller. I really wanted to keep it as simple and inexpensive as possible, so I used a smartphone mounted to the handlebars as a steering controller.

    I implemented native apps for both iOS and Android. They use the gyroscope to get the steering value and broadcast it as a BLE peripheral. Implementing Bluetooth in Unity was a little tricky as there is no built-in solution. The implementation depends on the platform the game is running on. It boils down to writing a native plugin for each platform you support.

    For macOS, there is an open-source library written in Swift - https://github.com/codeinversion/sensors-swift. It already has the necessary services and characteristics implemented. I had to modify it a little and compile it into a Unity plugin.

    For Windows, there also is a library - https://github.com/adabru/BleWinrtDll, but it wasn’t working too well. Because I targeted UWP, I was able to implement my own Bluetooth logic in C# and compile it directly in Unity.

    Overall, it was a really fun project to work on. I’m particularly happy that I was able to release it starting from scratch in just a couple of months, and I hope to continue working on it.

  • Help with using a Poke Ball Plus in Unity
    1 project | /r/Unity3D | 28 Jan 2023
    Using the absolutely wonderful BLE dll for Unity (https://github.com/adabru/BleWinrtDll/)
  • Reading data from a BLE device in Unity 3D
    1 project | /r/Unity3D | 15 Sep 2022
    Looking at the image on the BleWinrtDll GitHub page, my understanding is that when I subscribe to a device, I should be able to see the data under the “Subscribe” button, which is in a text field labeled “characteristic value” within the editor.

shiny

Posts with mentions or reviews of shiny. We have used some of these posts to build our list of alternatives and similar projects.
  • Best practice for getting location
    1 project | /r/Xamarin | 31 Mar 2023
    I am doing almost everything lately in MAUI. That being said, the last Xamarin project I did had some location monitoring requirements. I used this library : https://github.com/shinyorg/shiny It is a bit more work to plumb up (compared to using Xamarin Essentials, but once you do, it does a really good job.

What are some alternatives?

When comparing BleWinrtDll and shiny you can also consider the following projects:

ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.

Akavache - An asynchronous, persistent key-value store created for writing desktop and mobile applications, based on SQLite3. Akavache is great for both storing important data as well as cached local data that expires.

balena-locating - Never lose something important to you again by using Bluetooth Low Energy (BLE) beacons and Raspberry Pi sensors to track your stuff.

Electron.NET - :electron: Build cross platform desktop apps with ASP.NET Core (Razor Pages, MVC, Blazor).

32feet - Personal Area Networking for .NET. Open source and professionally supported

SharpRepository - C# Generic Repository for use with Entity Framework, RavenDB and more with built-in caching options.

dotnet-bluetooth-le - Bluetooth LE plugin for Xamarin/MAUI, supporting Android, iOS, Mac, Windows

NCache - NCache: Highly Scalable In-Memory Distributed Cache for .NET

ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!

Lazy Cache - An easy to use thread safe in-memory caching service with a simple developer friendly API for c#

Foundatio - Pluggable foundation blocks for building distributed apps.

RationalNumerics - .NET library for rational arithmetic based on a stack machine.