BinaryPack
The fastest and most memory efficient binary serialization library for .NET Standard 2.1, powered by dynamic IL generation (by Sergio0694)
FFMediaToolkit
FFMediaToolkit is a cross-platform video decoder/encoder library for .NET that uses FFmpeg native libraries. It supports video frames extraction, reading stream metadata and creating videos from bitmaps in any format supported by FFmpeg. (by radek-k)
BinaryPack | FFMediaToolkit | |
---|---|---|
2 | 2 | |
324 | 349 | |
- | - | |
0.0 | 4.6 | |
over 1 year ago | 9 months ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
BinaryPack
Posts with mentions or reviews of BinaryPack.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-15.
- Qual è stato il più grande disastro informatico che avete mai combinato?
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How does saving work in complex games using Unity?
There's lots of alternatives. https://capnproto.org/ https://github.com/Sergio0694/BinaryPack Apache Avro among others.
FFMediaToolkit
Posts with mentions or reviews of FFMediaToolkit.
We have used some of these posts to build our list of alternatives
and similar projects.
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C# on Arch: FFmpeg (FFMediaToolkit) MediaOutput..Video.AddFrame(FrameToImageData(ImageData)) causes program to exit with code 139
Bug has been reported: https://github.com/radek-k/FFMediaToolkit/issues/81
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C# : FFmpeg (FFMediaToolkit) on linux System.IO.DirectoryNotFoundException: Cannot found the default FFmpeg directory
I have C# project in rider and FFMediaToolkit installed via NuGet. I made instance of MediaBuilder. When I hit run I get this error message: `` /home/john/Projects/Slimulator/bin/Debug/net5.0/Slimulator /home/john/Projects/Slimulator/test_mazes/small-maze-food2.png Loading file /home/john/Projects/Slimulator/test_mazes/small-maze-food2.png Unhandled exception. System.IO.DirectoryNotFoundException: Cannot found the default FFmpeg directory. On Windows you have to set "FFmpegLoader.FFmpegPath" with full path to the directory containing FFmpeg shared build ".dll" files For more informations please see https://github.com/radek-k/FFMediaToolkit#setup at FFMediaToolkit.FFmpegLoader.LoadFFmpeg() at FFMediaToolkit.Encoding.Internal.OutputContainer.Create(String extension) at FFMediaToolkit.Encoding.MediaBuilder..ctor(String path, Nullable1 format) at FFMediaToolkit.Encoding.MediaBuilder.CreateContainer(String path) at Slimulator.AnimationBuffer..ctor(String videoPath, Int32 height, Int32 width, Int32 frameRate) in /home/john/Projects/Slimulator/AnimationBuffer.cs:line 11 at Slimulator.Simulation..ctor(Space space, String seed, String outputVideoPath) in /home/john/Projects/Slimulator/Simulation.cs:line 12 at Slimulator.Launcher.Main(String[] args) in /home/john/Projects/Slimulator/Launcher.cs:line 8
What are some alternatives?
When comparing BinaryPack and FFMediaToolkit you can also consider the following projects:
VSLauncherX - Better recent-list, solutions and projects management for Visual Studio, not replacing the start window
FFMpegCore - A .NET FFMpeg/FFProbe wrapper for easily integrating media analysis and conversion into your C# applications